Armed Combat
Armed Combat
She had performed the move thousands of time in the training yard. It
gave her only a slight edge over her opponent, but that was all she
needed. The blade fell from her enemies hands and was followed up by a
wounding trust. She smiled slightly. She never used it before in actual
battle, for battle was fortunately rare in her life. But she was sure it
had saved her life just now.
Armed combat is the domain that gives characters the offensive items and
skills used on the medieval battlefield. These give you the
prerequisites your character needs in an attack, such as a weapon,
shield and armour. But only by training in the use of your weapons can
you hope to survive.
Some skills in this domain require you to hit an opponent on a specific
part of the body. Disarming strike for example let's you call Drop
Weapon after hitting an opponent on the arm.
Anonymous (not verified)
Wed, 21-12-2011 11:28
Weapons
Weapons
Most armed combat skills are done with a weapon but even if you don't
have such skills it might be wise to carry a weapon for basic
protection.
The toughness of weapons you choose is important. Some opponents may be
able to cause a break effect. Having a weapon that's tough enough
to withstand the break effect may just save your life. Bows and
crossbows come with sufficient ammunition for normal circumstances. So
you don't have to worry about running out unless a game master
indicates otherwise.
Physrep Requirements
Weapon |
Physrep |
---|
Throwing Weapon |
Throwing Weapon. |
Light Weapon |
Weapons with a length of 30 cm to 60 cm. |
Medium Weapon |
Weapons with a length of 60 cm to 110 cm. |
Great Weapon |
Two-handed weapons with a length of 110 cm to 150 cm. |
Pole Weapon |
Staff-like weapons with a length of more than 150 cm. |
Thrusting Weapon |
Two-handed stabbing weapon with a length of more than 150 cm. |
Bow and Arrows |
Bow (max. 35 pound), quiver and arrows. |
Crossbow and Bolts |
Crossbow (max. 35 pound), quiver and arrows. |
Weapon |
Toughness |
Market Price |
Special |
---|
Throwing Weapon |
1 |
15¢ |
Only does stumble (but you can use ranged skills to do damage) |
Superior Throwing Weapon |
1 |
30¢ |
Only does stumble, Skills cost less to perform. |
Crude Light weapon |
1 |
100¢ |
Skills cost extra to perform |
Light weapon |
2 |
200¢ |
Skills cost extra to perform |
Superior Light weapon |
2 |
400¢ |
None |
Crude Medium weapon |
1 |
250¢ |
None |
Medium weapon |
2 |
300¢ |
None |
Superior Medium weapon |
3 |
600¢ |
Skills cost less to perform |
Great weapon |
2 |
400¢ |
Skills cost less to perform, you can stumble people away. |
Superior Great weapon |
3 |
800¢ |
Skills cost less to perform, you can stumble people away. |
Pole Weapon |
2 |
400¢ |
None |
Superior Pole Weapon |
3 |
800¢ |
Skills cost less to perform |
Thrusting Weapon |
1 |
400¢ |
None |
Superior Thrusting Weapon |
2 |
800¢ |
Skills cost less to perform |
Bow and Arrows |
|
60¢ |
None |
Superior Bow and Arrows |
|
120¢ |
Skills cost less to perform |
Crossbow and Bolts |
|
120¢ |
None |
Superior Crossbow and Bolts |
|
240¢ |
Skills cost less to perform |
List of Weapons
Item |
Throwing Weapon |
---|
Market price |
15¢ |
Restore price |
8¢ |
Toughness |
1 |
Unique Rule |
When you hit somebody call Stumble. |
Shared Rule |
You can reuse throwing weapons. |
Shared Rule |
Throwing weapons can only be used for throwing attacks. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Throwing Weapon |
---|
Market price |
30¢ |
Restore price |
15¢ |
Toughness |
1 |
Unique Rule |
When you hit somebody call Stumble. |
Unique Rule |
If you had this weapon at the beginning of the day you can perform a throw skill once without paying its willpower cost this day. |
Shared Rule |
You can reuse throwing weapons. |
Shared Rule |
Throwing weapons can only be used for throwing attacks. |
Shared Rule |
This item has special physrep requirements. |
Item |
Crude Light Weapon |
---|
Market price |
100¢ |
Restore price |
50¢ |
Toughness |
1 |
Unique Rule |
Skills cost 1 WP extra to perform with this weapon. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Light Weapon |
---|
Market price |
200¢ |
Restore price |
100¢ |
Toughness |
2 |
Unique Rule |
Skills cost 1 WP extra to perform with this weapon. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Light Weapon |
---|
Market price |
400¢ |
Restore price |
200¢ |
Toughness |
2 |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Crude Medium Weapon |
---|
Market price |
250¢ |
Restore price |
125¢ |
Toughness |
1 |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Medium Weapon |
---|
Market price |
300¢ |
Restore price |
150¢ |
Toughness |
2 |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Medium Weapon |
---|
Market price |
600¢ |
Restore price |
300¢ |
Toughness |
3 |
Unique Rule |
If you had this weapon at the beginning of the day you can perform a strike skill once without paying its WP cost this day. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Great Weapon |
---|
Market price |
400¢ |
Restore price |
200¢ |
Toughness |
2 |
Unique Rule |
If you had this weapon at the beginning of the day you can perform a strike skill once without paying its WP cost this day. |
Unique Rule |
Once per day call stumble on a person too close to hit with this weapon. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Great weapon |
---|
Market price |
800¢ |
Restore price |
400¢ |
Toughness |
3 |
Unique Rule |
If you had this weapon at the beginning of the day you can perform a strike skill twice without paying its WP cost this day. |
Unique Rule |
Twice per day call stumble on a person too close to hit with this weapon. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Pole Weapon |
---|
Market price |
400¢ |
Restore price |
200¢ |
Toughness |
2 |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Pole Weapon |
---|
Market price |
800¢ |
Restore price |
400¢ |
Toughness |
3 |
Unique Rule |
If you had this weapon at the beginning of the day you can perform a strike skill twice without paying its WP cost this day. |
Unique Rule |
Once per day call stumble on a person too close to hit with this weapon. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Thrusting Weapon |
---|
Market price |
400¢ |
Restore price |
200¢ |
Toughness |
1 |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Thrusting Weapon |
---|
Market price |
800¢ |
Restore price |
400¢ |
Toughness |
2 |
Unique Rule |
If you had this weapon at the beginning of the day you can perform a strike skill once without paying its willpower cost this day. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Bow and Arrows |
---|
Market price |
60¢ |
Restore price |
30¢ |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Bow and Arrows |
---|
Market price |
120¢ |
Restore price |
60¢ |
Unique Rule |
If you had this weapon at the beginning of the day you can perform a shot skill once without paying its WP cost this day. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Crossbow and Bolts |
---|
Market price |
120¢ |
Restore price |
60¢ |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Crossbow and Bolts |
---|
Market price |
240¢ |
Restore price |
120¢ |
Unique Rule |
If you had this weapon at the beginning of the day you can perform a shot skill once without paying its WP cost this day. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Anonymous (not verified)
Mon, 01-10-2012 22:37
Melee weapon skills
Melee weapon skills
The focused strike is simply used to deal more damage in exchange for
willpower.
|
|
---|
=Skill |
Focused Strike 1 |
=Points |
4 |
=WP |
2 |
=Unique Rule |
If you hit an opponent and spend 2 WP you can call Hit 2 |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
This skill heightens the chance that your blow will injure the enemy. |
=Level |
Upgrade to Level 2 by training 4 points |
|
|
---|
=Skill |
Focused Strike 2 |
=Points |
8 |
=WP |
2 |
=Unique Rule |
If you hit an opponent and spend 2 WP you can call Hit 3 |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
You might even be able to disable an armoured enemy with a single blow. |
=Level |
Upgrade to Level 3 by training 4 points |
|
|
---|
=Skill |
Focused Strike 3 |
=Points |
12 |
=WP |
2 |
=Unique Rule |
If you hit an opponent and spend 2 WP you can call Hit 4 |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
Precision and superior force enable you to drop most armoured combatants with ease. |
The Breaking strike is used to break shields and weaker weapons in
exchange for willpower.
|
|
---|
=Skill |
Breaking Strike 1 |
=Points |
4 |
=WP |
2 |
=Unique Rule |
If you intentionally strike an opponent's weapon or shield and spend 2 WP you can call Break 1 but your weapon also receives this effect. |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
Breaking shields or bending enemy weapons is a handy skill. It reduces the value of your loot, but at least you survive the combat. It is extremely potent against most shields or bad quality weapons. |
=Level |
Upgrade to Level 2 by training 6 points |
|
|
---|
=Skill |
Breaking Strike 2 |
=Points |
10 |
=WP |
2 |
=Unique Rule |
If you intentionally strike an opponent's weapon or shield and spend 2 WP you can call Break 1 or Break 2 but your weapon also receives this effect. |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
You will be able to break the toughest of shields and most weapons. |
=Level |
Upgrade to Level 3 by training 6 points |
|
|
---|
=Skill |
Breaking Strike 3 |
=Points |
16 |
=WP |
1 |
=Unique Rule |
If you intentionally strike an opponent's weapon or shield and spend 1 WP you can call Break 1 or Break 2 but your weapon also receives this effect. |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
Breaking stuff doesn't tire you as much as it used to do. |
The Shoving strike is used to shove away enemies that get to close to
hit in exchange for willpower. It is usually used by people with long
weapons (like two handed weapons, polearms and spears) to keep the enemy
at bay.
|
|
---|
=Skill |
Shoving Strike |
=Points |
4 |
=WP |
1 |
=Unique Rule |
If you grab the tip of your weapon with your off-hand, move the weapon towards your opponent and spend 1WP you can call Stumble. |
=Shared Rule |
Use a large melee weapon for this skill. |
=Details |
Especially useful against multiple enemies or enemies with shorter weapons than you. |
The Tackling strike is used to floor the enemy by paying willpower and
hitting the enemy on the leg.
|
|
---|
=Skill |
Tackling strike 1 |
=Points |
6 |
=WP |
2 |
=Unique Rule |
If you hit an opponent on a leg and spend 2WP you can call Hit 1 and Fall. |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
Hitting knees or sweeping feet away might cause your enemy to drop to the ground. |
=Level |
Upgrade to Level 2 by training 4 points |
|
|
---|
=Skill |
Tackling strike 2 |
=Points |
10 |
=WP |
1 |
=Unique Rule |
If you hit an opponent on a leg and spend 1WP you can call Hit 1 and Fall. |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
You have gotten much more proficient hitting low. |
The disarming strike is used to disarm the enemy by paying willpower and
hitting the enemy on the arm.
|
|
---|
=Skill |
Disarming strike 1 |
=Points |
6 |
=WP |
2 |
=Unique Rule |
If you hit an opponent on the arm where they hold a weapon twice and spend 2WP you can call Hit 1 and Drop Weapon. |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
After hammering your opponent's weapon arm, a clumsy and tired fighter will surely drop it. |
=Level |
Upgrade to Level 2 by training 4 points |
|
|
---|
=Skill |
Disarming strike 2 |
=Points |
10 |
=WP |
2 |
=Unique Rule |
If you hit an opponent on the arm where they hold a weapon and spend 2WP you can call Hit 1 and Drop Weapon. |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
You have gotten much more proficient at disarming somebody. |
=Level |
Upgrade to Level 2 by training 5 points |
|
|
---|
=Skill |
Disarming strike 3 |
=Points |
15 |
=WP |
1 |
=Unique Rule |
If you hit an opponent on the arm where they hold a weapon and spend 1WP you can call Hit 1 and Drop Weapon. |
=Shared Rule |
Use a large melee weapon for this skill |
=Details |
Disarming somebody doesn't tire you as much as it used to do. |
Anonymous (not verified)
Mon, 01-10-2012 22:40
Ranged Weapon Skills
Ranged Weapon Skills
Damaging throw is used to actually deal damage with throwing weapons in
exchange for willpower. Normally throwing weapons don't do damage, but
simply stumble the enemy (see the core rules).
|
|
---|
=Skill |
Damaging Throw |
=Points |
4 |
=WP |
1 |
=Unique Rule |
If you hit an opponent and spend 1 WP you can call Hit 1 |
=Shared Rule |
Use a throwing weapon for this skill |
=Details |
To actually hurt somebody with throwing knifes or other thrown weapons requires practice. |
Focused shot is simply used to deal more damage in exchange for
willpower.
|
|
---|
=Skill |
Focused Shot 1 |
=Points |
4 |
=WP |
2 |
=Unique Rule |
If you hit an opponent and spend 2 WP you can call Hit 2 |
=Shared Rule |
Use a bow or crossbow for this skill |
=Details |
This skill heightens the chance that your arrow will injure the enemy. |
=Level |
Upgrade to Level 2 by training 4 points |
|
|
---|
=Skill |
Focused Shot 2 |
=Points |
8 |
=WP |
2 |
=Unique Rule |
If you hit an opponent and spend 2 WP you can call Hit 3 |
=Shared Rule |
Use a bow or crossbow for this skill |
=Details |
You might even be able to disable an armoured enemy with a single shot. |
=Level |
Upgrade to Level 3 by training 4 points |
|
|
---|
=Skill |
Focused Shot 3 |
=Points |
12 |
=WP |
2 |
=Unique Rule |
If you hit an opponent and spend 2 WP you can call Hit 4 |
=Shared Rule |
Use a bow or crossbow for this skill |
=Details |
Superior aim enables you to drop most armoured combatants with ease. |
Pinning shot is used to floor the enemy by paying willpower and shooting
his or her leg.
|
|
---|
=Skill |
Pinning Shot |
=Points |
3 |
=WP |
1 |
=Unique Rule |
If you hit an opponent on a leg and spend 1 WP you can call Hit 1 and Fall |
=Shared Rule |
Use a bow or crossbow for this skill |
=Details |
Penetrating the leg of your enemy will stop him or her from running towards you, at least for a while. |
Disarming shot is used to force the enemy to drop their item (usually a
weapon or shield) by paying willpower and shooting his or her arm.
|
|
---|
=Skill |
Disarming Shot |
=Points |
3 |
=WP |
1 |
=Unique Rule |
If you hit an opponent on an arm holding an item and spend 1 WP you can call Hit 1 and Drop item |
=Shared Rule |
Use a bow or crossbow for this skill |
=Details |
Arrows usually cause enough pain and fright to temporarily disable limbs, even if the wound isn't all that lethal. |
Anonymous (not verified)
Mon, 01-10-2012 22:44