Blessings
Blessings
A blessing is a temporary power, bestowed by a priest or crusader. When
a blessing is cast the recipient of the blessings gets a condition card
from the caster describing the blessing.
Casting Blessings
Blessings are cast during the blessing ceremony (see the ceremonies
section). Before casting a blessing, ask the recipient if they will
accept your blessing. How exactly you cast a blessing is up to you, for
example: you could offer them some medium through which the blessing is
transferred. This medium can be many things, for example a mark of
blood, a sprinkle of water, inhaling the incense smoke or a simple
touch. You could say a few lines of prayer or a few other appropriate
words.
The DC it costs to cast a blessing is detailed on the blessing condition
but "signature" blessings do not cost DC. You want to carry the
conditions for the blessings that you want to cast before you start the
ceremony. If you have run out of the blessing conditions you need you
can always ask a GM for more.
Signature blessings
These are small signature blessings that do not cost DC to cast for a
priest of the proper deity and are usually handed out as a reward by
such priest in exchange for the DC. They can only be cast for free by a
priest of that particular deity or they can be bestowed upon worshippers
if they leave DC at some holy items.
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=Blessing |
Last words (Talor) |
=DC |
1 |
=Unique Rule |
When you die you can contact 1 nearby person in a vision today, they regain three WP. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Talor and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
When you die you will have the ability to speak to one person for the last time. |
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=Blessing |
Tradable knowledge (Talor) |
=DC |
1 |
=Unique Rule |
Ask a DM for additional rumours and news. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Talor and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
You hear whispers on the wind. |
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=Blessing |
Zest for life (Danu) |
=DC |
1 |
=Unique Rule |
It takes 2 more minutes for you to bleed to death. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Danu and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
Your will to live heightens by this blessing. |
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=Blessing |
Blessed union (Danu) |
=DC |
1 |
=Unique Rule |
Unless something prevents it. Your next copulation will result in a pregnancy and the chance of the child being healthy is increased. If you have sex that could result in a child today you receive 1 WP. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Danu and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
You will become a parent. |
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=Blessing |
Holy armour (Gataur) |
=DC |
1 |
=Unique Rule |
Today you can ignore 1 time you should mark an armour card. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Gataur and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
Your armour seems protected from damage by this blessing. |
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=Blessing |
Crafter's anticipation (Gataur) |
=DC |
1 |
=Unique Rule |
The first time you use the Custom Crafter skill to make a design today you receive 1 WP. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Gataur and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
Inspired by Gataur you can keep equipment in working shape. |
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=Blessing |
Just reflex (Ratish) |
=DC |
1 |
=Unique Rule |
When somebody causes you to stumble you can call stumble on him or her. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Ratish and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
The balance of battle is restored by this blessing. |
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=Blessing |
Freedom call (Ratish) |
=DC |
1 |
=Unique Rule |
When somebody captures or imprisons you your closest free ally is warned of this telepathically when you choose. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Ratish and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing causes divine beings to contact your allies or your behalf to ensure they can fight for your freedom. |
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=Blessing |
Evercleaning waters (Januri) |
=DC |
1 |
=Unique Rule |
You can't gain new infections. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Januri and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing washes clean your wounds. |
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=Blessing |
Power of love (Januri) |
=DC |
1 |
=Unique Rule |
Your love partner can gain 1 WP from a romantic encounter with you today. But loses 4 WP if you would where to die today. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Januri and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
Love conquers much, but not all. |
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=Blessing |
Ecstatic Bloodthirst (Wana) |
=DC |
1 |
=Unique Rule |
Hack away at an unconscious enemy for 15 seconds; if you have more than 0 HP while you do this you regain 2 HP. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Wana and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing rewards you with protection for being viscous against your fallen enemies. |
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=Blessing |
Evil eye of Wana (Wana) |
=DC |
1 |
=Unique Rule |
Stare at a single person for at least 5 minutes today. They will become sick within a year and a day if this blessing expires at dawn. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Wana and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
When ogres and witches start staring at you. You better run. |
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=Blessing |
Vitality Guard (Ranimsul) |
=DC |
1 |
=Unique Rule |
The first time when a complication card would put you at exactly 0 WP during surgery you are at 1 WP instead. The can only happen once per surgery. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Ranimsul and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing guards you against death. |
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=Blessing |
Second wind (Ranimsul) |
=DC |
1 |
=Unique Rule |
The first time you spend your last WP today you regain 2 WP after 1 hour. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Ranimsul and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
The tenacity of the halfling is legendary, but might be divinely inspired in some cases. |
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=Blessing |
Insubstantiation (Ganinisum) |
=DC |
1 |
=Unique Rule |
When you drop to 0 HP you can call resist against any attack or effect for up to 10 seconds. You also can't move or be moved during this period. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Ganinisum and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This strange blessing protects you against further injuries by turning you into a ghostly image. |
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=Blessing |
Blessed party (Ganinisum) |
=DC |
1 |
=Unique Rule |
When at least 6 people with this blessing get together and party for an hour, they regain their spend indulgence. They can do this one time per day. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Ganinisum and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
These are the sort of parties they sing songs about. |
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=Blessing |
Composure (Uastra) |
=DC |
1 |
=Unique Rule |
After you have survived a surgery if you have lost WP you regain 1 WP. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Uastra and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing steels your emotion in the face of injury. |
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=Blessing |
Uastra's Guidance (Uastra) |
=DC |
1 |
=Unique Rule |
When you are harvesting alchemy components, you only take half of the time. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Uastra and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing gives you the ability to more easily find nature's bounty. |
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=Blessing |
Shared indulgence (Vanessa) |
=DC |
1 |
=Unique Rule |
When you share a stimulant item with somebody you both gain the effects from the item. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Vanessa and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing gives you the ability to share your indulgent moments. |
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=Blessing |
Unbound pleasures of the flesh (Vanessa) |
=DC |
1 |
=Unique Rule |
You are protected from sexually transmitted diseases and you are infertile. If you have sex with at least three people today you regain 1 WP. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Vanessa and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing gives you the ability to indulge in your sexual desires without any consequences... apart maybe from some social ones. |
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=Blessing |
Animation (Tal'kinita) |
=DC |
1 |
=Unique Rule |
One minute after you die you rise as a mindless vengeful zombie with 3 HP, all combat skills, and 3 WP. After 5 minutes you die again; for good this time. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Tal'kinita and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing turns you into a mindless zombie that is hell-bent on killing its enemies for a few more minutes. |
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=Blessing |
Ancestral possession (Tal'kinita) |
=DC |
1 |
=Unique Rule |
You have a second character within this body and can switch with a minute of concentration. Switching back to yourself costs 4 WP. Your second character has 10 skillpoints. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Tal'kinita and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
You invite one of your ancestors to help you in these dire times with their ancient old skills. |
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=Blessing |
Blessed Healing (Zalsz) |
=DC |
1 |
=Unique Rule |
Any long lasting injury you gain while you have this blessing costs 5ℜ less to heal. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Zalsz and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing unlocks regenerative powers inspired by the lizardmen. |
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=Blessing |
Creator's Sorrow (Zalsz) |
=DC |
1 |
=Unique Rule |
Any item that you have crafted gives twice as much DC during sacrifice rituals you partake in. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Zalsz and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
It matters not that this masterpiece is destroyed. The next time you build it will be better. |
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=Blessing |
Protecting the wounded (Tahordyn) |
=DC |
1 |
=Unique Rule |
If you have the wounded condition you need an additional hit on your wounded body part before your HP is reduces to -1 automatically. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Tahordyn and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing helps those in need. |
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=Blessing |
Temperance (Tahordyn) |
=DC |
1 |
=Unique Rule |
If you haven't used an indulgence today and don't for the next 12 hours you gain 2 WP. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Tahordyn and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
Good things come to those that wait. |
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=Blessing |
Glorious Fury (Nantillion) |
=DC |
1 |
=Unique Rule |
When you reduce an enemy to 0 HP you can call stumble on your next 2 attacks. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Nantillion and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing rewards the victors. |
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=Blessing |
Independence (Nantillion) |
=DC |
1 |
=Unique Rule |
You gain 2 WP. You lose 2 WP as soon as you are healed by or gain WP from somebody else. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Nantillion and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing rewards those that can take care of themselves. |
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=Blessing |
Changing blessing (Sin) |
=DC |
1 |
=Unique Rule |
Sin offers a different blessing every day as its first signature blessing. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Sin and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
You wonder what Sin came up with today. |
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=Blessing |
Random blessing (Sin) |
=DC |
1 |
=Unique Rule |
You receive a random blessing from a GM, this blessing can include effects not mentioned here. |
=Shared Rule |
This blessing costs no DC to cast if you are devoted to Sin and the recipient has no blessing. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
Don't like the first signature blessing of Sin? You can also ask the priest for a completely random one. Enjoy being a chicken for the rest of the day. |
Blessings conditions
These blessings are cast with DC. They can be cast by any priest during
a blessing ceremony.
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=Blessing |
Boundless Justice |
=DC |
1 |
=Unique Rule |
Call resist against all charm effects. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing makes it clear: this is an enemy of god; no charm will distract from that fact. |
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=Blessing |
Angel's Flight |
=DC |
1 |
=Unique Rule |
When you drop to 0 HP, raise your hand to disappear. Return to a place within 10 paces within 10 seconds. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing causes you to make a small jump in the fourth spacial dimension when you become injured, hopefully propelling you to safety. |
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=Blessing |
Primordial Ripple |
=DC |
1 |
=Unique Rule |
Your somatic and verbal components both give 50 extra power you can use to power automata. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing slightly stabilizes the primordial flow around you. |
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=Blessing |
Pilgrim's Health |
=DC |
1 |
=Unique Rule |
Any long lasting injury you gain while you have this blessing costs 15ℜ less to heal. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
With this blessing people heal faster. |
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=Blessing |
Halo Of Health |
=DC |
1 |
=Unique Rule |
While you've spend/lost less then 2 WP you will not bleed to death after 5 minutes when at -2 HP. You will lose 2 WP instead. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
As long as you feel on top of your game this blessing causes you to stabilize your bleeding. |
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=Blessing |
Proud Death |
=DC |
1 |
=Unique Rule |
One minute after you die you rise as a vengeful mindless zombie, with 6HP, all skills and 6 WP. You die again within 10 min. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing turns you into a relatively strong zombie after death. |
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=Blessing |
Rebuke |
=DC |
1 |
=Unique Rule |
Most possessions fail to take hold on you. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
Although the gods where hesitant to teach mortals this blessing at first, it is now primarily used against shamanic spirit possession. |
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=Blessing |
Demon's Spawn |
=DC |
2 |
=Unique Rule |
When you drop to 0 HP, raise your hand to disappear. Reappear within 10 seconds touching your attacker. Call "hit". |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing causes you to make a small jump in the fourth special dimension when you become injured, propelling your body into the enemy with force. |
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=Blessing |
Divine concentration |
=DC |
2 |
=Unique Rule |
When you perform an alchemy change that you have performed once before it only takes half the time. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing keeps you focused on the laboratory in front of you. |
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=Blessing |
Boundless Focus |
=DC |
2 |
=Unique Rule |
Call resist against all daze effects. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing protects against spellcasters lights, smoke and mirror or heavy blows to the skull. |
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=Blessing |
Primordial Stability |
=DC |
2 |
=Unique Rule |
Your somatic and verbal components both give 90 extra power you can use to power automata. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing stabilizes the primordial flow around you. |
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=Blessing |
Resilient Hero |
=DC |
2 |
=Unique Rule |
Two seconds after you dropped to 0HP you can ignore wound effects while at 0. (For example: you can carry things in a wounded arm). You react normally at -1 and -2 HP. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing empowers your resolve and causes you to bite trough the pain of shallow injuries. |
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=Blessing |
Inspired Awe |
=DC |
2 |
=Unique Rule |
You have one more maximum WP. Your current WP doesn't change. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing opens your mind for divine pleasures. |
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=Blessing |
Miracle Healing |
=DC |
2 |
=Unique Rule |
Any long lasting injury you gain while you have this blessing costs 25ℜ less to heal. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
With this blessing people heal at a miraculous pace. |
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=Blessing |
Boundless courage |
=DC |
3 |
=Unique Rule |
Call resist against all fear effects. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
With this blessing nothing scares you. God is on your side. |
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=Blessing |
Primordial Calming |
=DC |
4 |
=Unique Rule |
Your somatic and verbal components both give 150 extra power you can use to power automata. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing stabilizes the primordial flow around you greatly. |
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=Blessing |
Endurance Imbued |
=DC |
4 |
=Unique Rule |
Shields you use have +1 toughness. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
With this blessing any shield you carry can withstand stronger blows. |
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=Blessing |
Strength Imbued |
=DC |
4 |
=Unique Rule |
Weapons you use have +1 toughness. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing makes it so that your weapons are harder to break. |
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=Blessing |
Heroic Fury |
=DC |
4 |
=Unique Rule |
Two seconds after you drop to 0 HP you can ignore wound effects while at 0 and -1. (For example: you can carry things in a wounded arm). You react normally at -2 HP. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing empowers your resolve and causes you to bite trough dangerous injuries. |
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=Blessing |
Angel's Shield |
=DC |
5 |
=Unique Rule |
As long as you've made no attack since your last short rest and have all your HP you can call "Resist 1", against any attack or hit effect. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing makes you invulnerable for shallow attacks unless you attack first. |
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=Blessing |
Angel's Touch |
=DC |
5 |
=Unique Rule |
The first time you touch an opponent who attacked you within the last 5 minutes, call "Hit". This doesn't end Angel's Shield. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing enacts divine justice to those that hurt you. |
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=Blessing |
Primordial Stillness |
=DC |
6 |
=Unique Rule |
Your somatic and verbal components both give 200 extra power you can use to power automata. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing stabilizes the primordial flow around you almost to a standstill. |
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=Blessing |
Godly Inspired |
=DC |
6 |
=Unique Rule |
You have two more maximum WP. Your current WP doesn't change. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing prepares you to be infused with religious ecstasy. |
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=Blessing |
Saint Protection |
=DC |
7 |
=Unique Rule |
You have 1 extra HP. |
=Shared Rule |
This blessing expires at dawn or when you receive another blessing. |
=Details |
This blessing protects you from direct physical harm. |
Multiple Blessings
Crusaders can carry multiple blessing. There are many interesting
combinations of blessings. You can have the same blessing more then
once. You do this by applying the numbers in the blessing as many times
as you have the blessing. For example if you have Saint Protection
twice, you gain 1 + 1 HP.
If you have to call an effect, you double the power of that effect. If
you have a blessing that causes stumble twice, you call stumble 4, since
the default of stumble is 2, and you double it. Do not call the effect
twice.
Anonymous (not verified)
Sat, 24-03-2012 21:22