Stabilizing Patients

Stabilizing Patients

The skill Battlefield surgery is used to treat life threatening injuries. This skill requires a deck of cards called the "complication deck". After trying to heal a person you draw a card from the complication deck to see what happens.

=Skill Battlefield surgery 1
=Requires Stitching And Bandaging
=Points 3
=Unique Rule You can try and stabilize dying patients. Draw a card at random for your complication deck and do what it says.
=Shared Rule When you start to work on a patient they do not lose consciousness or die unless a complication card says differently.
=Downtime Rule Higher levels of this skill have a better complication deck.
=Details You know how to stop people from bleeding to death if it isn't all that bad yet but as soon as people slip into unconsciousness you don't know what to do.
=Level Upgrade to Level 2 by training 3 points
=Skill Battlefield surgery 2
=Requires Stitching And Bandaging
=Points 6
=Unique Rule You can try and stabilize dying patients. Draw a card at random for your complication deck and do what it says.
=Shared Rule When you start to work on a patient they do not lose consciousness or die unless a complication card says differently.
=Downtime Rule Higher levels of this skill have a better complication deck.
=Details You know how to fix all sorts of battlefield related injuries. Even when people have slipped into unconsciousness you know what to do although it does take considerable strain not to panic.
=Level Upgrade to Level 3 by training 4 points
=Skill Battlefield surgery 3
=Requires Stitching And Bandaging
=Points 10
=Unique Rule You can try and stabilize dying patients. Draw a card at random for your complication deck and do what it says.
=Shared Rule When you start to work on a patient they do not lose consciousness or die unless a complication card says differently.
=Downtime Rule Higher levels of this skill have a better complication deck.
=Details Your expertise knowledge and theoretic keeps your head cool while working on a patient. You only panic slightly when they are already unconscious when you arrive.

All the other skills in this section enhance the use of the battlefield surgery skill above.

Experienced surgery decreasing the willpower the patient loses from complication cards.

=Skill Experienced surgery 1
=Points 3
=Unique Rule You are better at performing battlefield surgery: The patient loses 1 less WP from your complication cards (but always loses at least 1).
=Details You have seen some blood and guts in your time. You know how to handle this.
=Level Upgrade to Level 2 by training 3 points
=Skill Experienced surgery 2
=Points 6
=Unique Rule You are better at performing battlefield surgery: The patient loses 2 less WP from your complication cards (but always loses at least 1).
=Details You have seen grown man cry for their mothers and pray to their gods, but you keep pulling them trough.
=Level Upgrade to Level 3 by training 3 points
=Skill Experienced surgery 3
=Points 9
=Unique Rule You are better at performing battlefield surgery: The patient loses 3 less WP from your complication cards (but always loses at least 1).
=Details You have lost count of the amount of lives you have saved. Your experience will save some more.

Surgeon assistant is a skill that will enable several healers to heal one patient, decreasing the willpower he loses from complication cards even further.

=Skill Surgeon assistant 1
=Requires Stitching And Bandaging (any level)
=Points 1
=Unique Rule You can help perform battlefield surgery (you have to be present from beginning to end, only two people can help at maximum) this has the following effect: The patient loses 1 less WP from complication cards (but always loses at least 1).
=Details You know what to hand when the healer asks for it and know where to apply pressure without anyone telling you.
=Level Upgrade to Level 2 by training 3 points
=Skill Surgeon assistant 2
=Requires Stitching And Bandaging (any level)
=Points 4
=Unique Rule You can help perform battlefield surgery (you have to be present from beginning to end, only two people can help at maximum) this has the following effect: The patient loses 2 less WP from complication cards (but always loses at least 1).
=Details You can give the needed equipment even before the surgeon asks for it and work on some other wounds he missed on the side.

Helping hands is a skill with which you can make an unskilled person help you with healing a person in much the same way a surgeon assistant would.

=Skill Helping hands 1
=Requires Battlefield surgery (Any level)
=Points 2
=Unique Rule You can instruct a single person to help you perform battlefield surgery (the person needs to be present from beginning to end) this has the following effect: The patient loses 1 less WP from complication cards (but always loses at least 1).
=Details You can ask any unskilled lowlife on how to hand you certain equipment and how to keep pressure on certain wounds.
=Level Upgrade to Level 2 by training 3 points
=Skill Helping hands 2
=Requires Battlefield surgery (Any level)
=Points 5
=Unique Rule You can instruct up to two people to help you perform battlefield surgery (the helpers need to be present from beginning to end) this has the following effect: The patient loses 1 less WP from complication cards per person helping you (but always loses at least 1).
=Details You can keep order and discipline around the surgery table and make sure nobody panics.

Focused surgery reduces willpower the patient loses in exchange for willpower payed by the surgeon. This can even be used to stop the patient from falling to 0 willpower at the last moment.

=Skill Focused surgery 1
=Points 3
=WP 2
=Unique Rule Spend 2 WP during the use of battlefield surgery or helping hand: One WP the patient loses is negated. You can use this 1 time during every use of battlefield surgery.
=Details At the expense of your own emotional well being you go beyond the call of duty to help this particular patient.
=Level Upgrade to Level 2 by training 3 points
=Skill Focused surgery 2
=Points 6
=WP 2
=Unique Rule Spend 2 WP during the use of battlefield surgery or helping hand: One WP the patient loses is negated. You can use this 2 times during every use of battlefield surgery.
=Details At the expense of possibly your own sanity, you pour everything you have into this important patient.
=Level Upgrade to Level 3 by training 3 points
=Skill Focused surgery 3
=Points 9
=WP Var
=Unique Rule Spend 1 WP during the use of battlefield surgery or helping hand: One WP the patient loses is negated. You can use this 2 times during every use of battlefield surgery. The second time you use this skill it costs 2 WP.
=Details THIS... ONE... SHALL... NOT... DIE!.
=Level Upgrade to Level 4 by training 3 points
=Skill Focused surgery 4
=Points 12
=WP Var
=Unique Rule Spend 1 WP during the use of battlefield surgery or helping hand: One WP the patient loses is negated. You can use this 3 times during every use of battlefield surgery. The second and third time you use this skill it costs 2 WP.
=Details You have a saintlike regard for your patients and might have given your own life for them if you could.

Amputate is used as a last resort method of saving a patients life in exchange for losing a limb. Instead of dying they lose a limb and another complication card is pulled but the next few WP they lose during surgery will be negated (possibly saving their lives entirely).

=Skill Amputate 1
=Points 2
=Unique Rule When a patient would die from a complication card, ignore the card and amputate a wounded limb instead (this only works if the patient isn't injured on the torso). Spend 4 minutes on this.
=Unique Rule Pick another card at random from the complication deck.
=Unique Rule The next 3 WP the patient loses during this surgery are negated.
=Shared Rule Give the patient the amputated limb condition when he survives.
=Details You crudely hack off the wounded limb, scorch the stump and pray.
=Level Upgrade to Level 2 by training 2 points
=Skill Amputate 2
=Points 4
=Unique Rule When a patient would die from a complication card, ignore the card and amputate a wounded limb instead (this only works if the patient isn't injured on the torso). Spend 4 minutes on this.
=Unique Rule Pick another card at random from the complication deck.
=Unique Rule The next 4 WP the patient loses during this surgery are negated.
=Shared Rule Give the patient the amputated limb condition when he survives.
=Details You know exactly where to cut to maximize the chance of survival and have some experience in burning wounds closed.
=Level Upgrade to Level 3 by training 2 points
=Skill Amputate 3
=Points 6
=Unique Rule When a patient would die from a complication card, ignore the card and amputate a wounded limb instead (this only works if the patient isn't injured on the torso). Spend 4 minutes on this.
=Unique Rule Pick another card at random from the complication deck.
=Unique Rule The next 5 WP the patient loses during this surgery are negated.
=Shared Rule Give the patient the amputated limb condition when he survives.
=Details You have sterilized equipment specifically designed to remove wounded limbs and perform this operation routinely.
Anonymous (not verified) Mon, 12-11-2012 09:42

Complication deck

Complication deck

These are all the possible cards within the Complication deck.

10%

=Complication Vigorous stabilization
=Unique Rule If you pay 1 WP the healing succeeds after about 1 minute otherwise draw another card.
=Unique Rule If the healing succeeds the patient now has 0 HP and should ask a wounded condition from a game master.

30%

=Complication Stabilized
=Unique Rule The patient loses 1 WP and you lose 1 WP.
=Unique Rule The healing succeeds after about 1 minute.
=Unique Rule The patient now has 0 HP and should ask a wounded condition from a game master.

5%

=Complication Stabilized with minor infection
=Unique Rule The patient loses 2 WP and you lose 1 WP.
=Unique Rule The healing succeeds after about 1 minute.
=Unique Rule The patient now has 0 HP and should ask a wounded AND Minor infection condition from a game master.

5%

=Complication Stabilized but infected
=Unique Rule The patient loses 3 WP and you lose 1 WP.
=Unique Rule The healing succeeds after about 1 minute.
=Unique Rule The patient now has 0 HP and should ask a wounded AND Infected condition from a game master.

1%

=Complication Minor blood loss
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Blood loss
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Major blood loss
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Bleeding artery
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Bleeding major artery
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Multiple bleeding arteries
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 6 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Stops breathing
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 7 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Heart attack
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 8 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Major heart attack
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 9 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Heaven is calling
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 10 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar wound
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar puncture wound
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar organ hit
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar body reaction 1%
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar heart attack
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar wound
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar puncture wound
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar organ hit
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar body reaction
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar heart attack
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

4%

=Complication We need more hands!
=Unique Rule There are too many wounds to keep closed just by yourself.
=Unique Rule If you are the only healer tending to this patient he loses 3 WP.
=Unique Rule Draw another card after about 1 minute.

3%

=Complication Don't move the patient!
=Unique Rule Moving a patient can worsen the wounds.
=Unique Rule If the patient was moved from the spot where they originally got wound he loses 3 WP.
=Unique Rule Draw another card after about 1 minute.

3% (At level 2 these cards are replaced by "Hmmm, strange..." cards)

=Complication What the hell?!
=Unique Rule You are completely unfamiliar with other races their biology.
=Unique Rule If the patient is not the same race as any of the healers he loses 4 WP.
=Unique Rule Draw another card after about 1 minute.

0% (At level 3 these cards are replaced by "I've read about this" cards)

=Complication Hmmm, strange...
=Unique Rule You are very unfamiliar with other races their biology.
=Unique Rule If the patient is not the same race as any of the healers he loses 3 WP.
=Unique Rule Draw another card after about 1 minute.

0%

=Complication I've read about this
=Unique Rule You are unfamiliar with other races their biology.
=Unique Rule If the patient is not the same race as any of the healers he loses 2 WP.
=Unique Rule Draw another card after about 1 minute.

3%

=Complication No time to clean!
=Unique Rule If you have healed another person in the last 10 minutes your equipment is still dirty.
=Unique Rule If your equipment is still dirty the patient should ask for an *infection* condition from a GM after this surgery.
=Unique Rule Draw another card after about 1 minute.

3%

=Complication This one might make it
=Unique Rule Healers notice that this patient is pretty stable at the moment.
=Unique Rule Draw another card after about 1 minute, but you are allowed to ignore the next card if you want and draw again.

3%

=Complication This might take a while...
=Unique Rule Stabilizing these wounds is tedious and time consuming.
=Unique Rule Draw another card after about 4 minute (-1 minute per healer working on this patient).

2%

=Complication So many wounds...
=Unique Rule There are to many wounds to keep closed with 2 people.
=Unique Rule Unless there are three healers tending to this patient he loses 3 WP.

2%

=Complication Magic is cleaner than weapons
=Unique Rule Weapons tend to be dirty, but magic leaves very clean wounds.
=Unique Rule If some of the wounds of this patient are caused by magic spells the patient can't gain further infections during this surgery.
=Unique Rule Draw another card after about 1 minute.

2%

=Complication Fighting in the dirt
=Unique Rule Nature might contaminate wounds.
=Unique Rule If the patient is being treated on a dirt floor (outside) the patient should ask for an *infection* condition from a GM after this surgery.
=Unique Rule Draw another card after about 1 minute.

1%

=Complication Keep fighting!
=Unique Rule The patient is losing his will to live.
=Unique Rule Unless a non-healer is supporting the patient (comforting words, prayer, holding hands, etc) when this cards is drawn he loses 3 WP.
=Unique Rule Draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Shock! Oh gods!" cards)

=Complication I don't know what to do!
=Unique Rule The patient goes into shock and loses consciousness if he was still conscious.
=Unique Rule You can spend 3 WP to prevent this, if you don't do this the patient loses 5 WP.
=Unique Rule Draw another card after about 1 minute.

0% (At level 3 these cards are replaced by "Shock!" cards)

=Complication Shock! Oh gods!
=Unique Rule The patient goes into shock and loses consciousness if he was still conscious.
=Unique Rule You can spend 2 WP to prevent this, if you don't do this the patient loses 5 WP.
=Unique Rule Draw another card after about 1 minute.

0%

=Complication Shock!
=Unique Rule The patient goes into shock and loses consciousness if he was still conscious.
=Unique Rule You can spend 1 WP to prevent this, if you don't do this the patient loses 5 WP.
=Unique Rule Draw another card after about 1 minute.

1%

=Complication Disease
=Unique Rule The open wound and weakness of body triggers a disease to flourish in the patient.
=Unique Rule The patient should ask for a random disease condition from a game master after this surgery.
=Unique Rule Draw another card after about 1 minute.

1% (Battle fatigued, unwilling to kill, unwilling to torture or hated enemy are examples of possibilities)

=Complication Mental Trauma
=Unique Rule The patient gains a mental trauma as a result of this ordeal.
=Unique Rule The patient should ask for a random mental trauma condition from a game master after this surgery.
=Unique Rule Draw another card after about 1 minute.

1%

=Complication I can handle it alone from here
=Unique Rule Healers notice that this patient is no longer in mortal danger but still needs immediate treatment from 1 healer.
=Unique Rule Ignore any further mention of WP loss or death.
=Unique Rule Draw another card after about 1 minute.
Anonymous (not verified) Thu, 08-06-2017 00:09