Home management and monthly salary
Home management and monthly salary
The "home" condition is used to define where your character lives. We
advice that everybody chooses a home location because it adds to the
flavour of your character and we give you a free rumour as a reward.
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=Condition |
Homeowner in ... |
=Unique Rule |
At the beginning of every event you receive one free rumour and a list of items that are expensive or cheap in your location. |
=Unique Rule |
You can gain this condition by spending 60ℜ or for free during character creation. If you gain this condition choose a location for your home. |
=Details |
You are bound to a single location that you return to in downtime. |
When you are specialized in a specific job you might want to get a
higher salary condition. It will give you additional copper when you
work on your job but your character will also demand a higher standard
of living; increasing the money you lose every month. If you actually go
out to do something dangerous some of that extra cash flow will be used
by your character to invest in this endeavour. In addition to all the
rules named in the higher salary condition a higher standard of living
also shortens the time it takes for you to recover from diseases and
infections somewhat due to having a more hygienic lifestyle.
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=Condition |
Higher Salary 1 |
=Unique Rule |
You get 5¢ per ℜ spent on your profession. |
=Unique Rule |
You now spend 500¢ per month on your standard of living. |
=Unique Rule |
If you had this condition for an entire downtime period you receive an extra 30¢ at the beginning of an event. |
=Unique Rule |
If you have 12 points worth of non-dormant skills or conditions in a single domain this condition is free. |
=Shared Rule |
You are free to lose this condition at any time: If you do; you will have 1 less maximum WP for a full year. |
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=Condition |
Higher Salary 2 |
=Unique Rule |
You get 6¢ per ℜ spent on your profession. |
=Unique Rule |
You now spend 600¢ per month on your standard of living. |
=Unique Rule |
If you had this condition for an entire downtime period you receive an extra 60¢ at the beginning of an event. |
=Unique Rule |
If you have 16 points worth of non-dormant skills or conditions in a single domain this condition is free. |
=Shared Rule |
You are free to lower the level of this condition by 1 at any time: If you do; you will have 1 less maximum WP for a full year. |
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=Condition |
Higher Salary 3 |
=Unique Rule |
You get 7¢ per ℜ spent on your profession. |
=Unique Rule |
You now spend 700¢ per month on your standard of living. |
=Unique Rule |
If you had this condition for an entire downtime period you receive an extra 90¢ at the beginning of an event. |
=Unique Rule |
If you have 22 points worth of non-dormant skills or conditions in a single domain this condition is free. |
=Shared Rule |
You are free to lower the level of this condition by 1 at any time: If you do; you will have 1 less maximum WP for a full year. |
The "lower cost of living" condition will lower the copper you lose
every month to keep up your standard of living.
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=Condition |
Lower Cost of Living |
=Unique Rule |
You spend 1% less ¢ per month on your standard of living. |
=Unique Rule |
You can gain this condition by spending 20ℜ. |
=Unique Rule |
You can gain this condition multiple times. You pay 1 extra ℜ per time you already have this condition. |
=Details |
For whatever reason (good investment skills, bargain hunting, less regard for luxury goods, self repair, etc.) you spend less on your standard of living than others. |
The "higher cost of living" condition will give your character a
higher standard of living than his salary would suggest. This makes your
character very happy, motivated and healthy but it is usually hard to
keep up this level of luxury for long.
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=Condition |
Higher Cost of Living 1 |
=Unique Rule |
You have 1 more maximum WP. |
=Unique Rule |
You spend 5% more ¢ per month on your standard of living. |
=Unique Rule |
You can gain this condition by spending 10ℜ. |
=Shared Rule |
You are free to lose this condition at any time: If you do; you will have 1 less maximum WP for a full year. |
=Details |
You are living a bit more luxurious than your peers. You are probably burning the wealth gained from a lucky investment or a shady one time income. |
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=Condition |
Higher Cost of Living 2 |
=Unique Rule |
You have 1 more maximum WP. |
=Unique Rule |
You spend 10% more ¢ per month on your standard of living. |
=Unique Rule |
You can gain this condition by spending 30ℜ. |
=Shared Rule |
You are free to lower the level of this condition by 1 at any time: If you do; you will have 1 less maximum WP for a full year. |
=Details |
You are living the good live; maybe above your means. Have you secured a steady income next to or even instead of a good salary? |
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=Condition |
Higher Cost of Living 3 |
=Unique Rule |
You have 1 more maximum WP. |
=Unique Rule |
You spend 35% more ¢ per month on your standard of living. |
=Unique Rule |
You can gain this condition by spending 100ℜ. |
=Shared Rule |
You are free to lower the level of this condition by 1 at any time: If you do; you will have 1 less maximum WP for a full year. |
=Details |
The world is divided in the rich and the poor; and the rich will get richer and the poor will keep getting poorer. This is the tipping point; either you will burn up really fast or you will soar ever higher. |
Anonymous (not verified)
Thu, 14-11-2013 16:53