Defence

Defence

Nobody plans to come into contact with the weapons of the enemy. But every smart person plans for it. - Galfog, gnome mercenary.

The defence domain contains skills items and conditions that defend you from attack from different characters. The most common examples are armours and skills that give you extra HP or that negate effects.

Anonymous (not verified) Tue, 07-01-2014 23:16

Armour

Armour

Most characters faced with combat will wear some sort of armour. Each armour item starts with 3 counters on it. These represent the integrity of the armour. Every time you become injured (0 HP or lower), the armour is damaged and you must remove one counter. When all the counters are removed, the armour is damaged to such an extent that it no longer gives you extra HP. During downtime, you can have your armour repaired by paying the restore price. This restores all its 3 counters. You can only equip one armour item at a time.

Physrep Requirements

Light Armour

A fully covering armour of leather or hides.

Medium Armour

A fully covering armour of boiled leather, ring armour or several layers of leather.

Medium/Heavy Armour

A fully covering armour of boiled leather or ring armour, with a chain mail or scale mail vest or haubergeon that protects the torso.

Heavy Armour

A gambeson with a chain mail or scale mail hauberk protecting the torso, arms and upper legs. With plate greaves protecting the lower legs.

Massive/Heavy Armour

A gambeson with a chain mail or scale mail hauberk protecting the torso, arms and upper legs, with a breast plate on top. With plate greaves protecting the lower legs and a helmet to protect the head.

Massive Armour

A fully covering plate armour, including a helmet, a gorget, pauldrons, couters, vambraces, gauntlets, a cuirass with a fauld, tassets and a culet, a mail skirt, cuisses, poleyns, greaves, and sabatons.

Armour type Market price Restore price HP Bonus Special
Light 200¢ 200¢ 1 None
Medium 500¢ 400¢ 2 None
Medium/Heavy 700¢ 500¢ 2 Ignore 1 stumble per day.
Heavy 1100¢ 600¢ 3 Ignore 1 stumble per day.
Heavy/massive 1600¢ 700¢ 3 Ignore 1 stumble per short rest.
Massive 2100¢ 800¢ 4 Ignore 1 stumble per short rest.
=List of armour types
Item Light Armour
Market price 200¢
Restore price 200¢
Unique Rule When wearing this, you have +1 HP.
Large This item is large.
Shared Rule When you drop to 0 HP or lower, add 1 counter.
Shared Rule When this item has 3 counters it is broken and cannot be worn.
Shared Rule This item has special Physrep requirements.
Item Medium Armour
Market price 500¢
Restore price 400¢
Unique Rule When wearing this, you have +2 HP.
Large This item is large.
Shared Rule When you drop to 0 HP or lower, add 1 counter.
Shared Rule When this item has 3 counters it is broken and cannot be worn.
Shared Rule This item has special Physrep requirements.
Item Heavy/Medium Armour
Market price 700¢
Restore price 500¢
Unique Rule When wearing this, you have +2 HP.
Unique Rule Once per day call resist against a stumble effect.
Large This item is large.
Shared Rule When you drop to 0 HP or lower, add 1 counter.
Shared Rule When this item has 3 counters it is broken and cannot be worn.
Shared Rule This item has special Physrep requirements.
Item Heavy Armour
Market price 1100¢
Restore price 600¢
Unique Rule When wearing this, you have +3 HP.
Unique Rule Once per day call resist against a stumble effect.
Large This item is large.
Shared Rule When you drop to 0 HP or lower, add 1 counter.
Shared Rule When this item has 3 counters it is broken and cannot be worn.
Item Massive/Heavy Armour
Market price 1600¢
Restore price 700¢
Unique Rule When wearing this, you have +3 HP.
Unique Rule Once after every short rest you can call resist against a stumble effect.
Large This item is large.
Shared Rule When you drop to 0 HP or lower, add 1 counter.
Shared Rule When this item has 3 counters it is broken and cannot be worn.
Shared Rule This item has special Physrep requirements.
Item Massive Armour
Market price 2100¢
Restore price 800¢
Unique Rule When wearing this, you have +4 HP.
Unique Rule Once after every short rest you can call resist against a stumble effect.
Unique Rule This armour only fits the original owner. Pay the restore price to refit the item.
Large This item is large.
Shared Rule When you drop to 0 HP or lower, add 1 counter.
Shared Rule When this item has 3 counters it is broken and cannot be worn.
Shared Rule This item has special Physrep requirements.
Anonymous (not verified) Mon, 01-10-2012 22:48

Shield

Shield

Shields come in different sizes and with a different toughness. Lastly, superior shields make it easier to use shield skills.

A higher toughness defends against a break 1 effect the enemy might call. But no shield made by mortal hands can withstand break 2 effects.

Note that unless otherwise mentioned, the arm and hand used to carry a shield cannot be used to wield a weapon.

Physrep Requirements

Shield Physrep
Buckler Maximum diameter 40 cm.
Shield Maximum diameter 90 cm.
Great Shield Maximum diameter 125 cm.
Shield Toughness Market Price Special
Buckler 1 200¢ Can be worn on arm
Reinforced Buckler 2 300¢ Can be worn on arm
Shield 1 400¢ None
Reinforced Shield 2 800¢ None
Superior Shield 2 1600¢ 1 Free skill per day
Great Shield 1 600¢ None
Reinforced Great Shield 2 1200¢ None
Superior Great Shield 2 2400¢ 1 Free skill per day

List of Weapons & Shields

Item Buckler
Market price 200¢
Restore price 120¢
Toughness 1
Unique Rule The hand used to carry a buckler can be used to wield a weapon.
Unique Rule If this shield is broken while strapped to your arm, you take HP damage when the shield is hit.
Shared Rule This item has special physrep requirements.
Item Reinforced Buckler
Market price 300¢
Restore price 210¢
Toughness 2
Unique Rule The hand used to carry a buckler can be used to wield a weapon.
Unique Rule If this shield is broken while strapped to your arm, you take HP damage when the shield is hit.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Shield
Market price 400¢
Restore price 240¢
Toughness 1
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Reinforced Shield
Market price 800¢
Restore price 560¢
Toughness 2
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Superior Shield
Market price 1600¢
Restore price 1120¢
Toughness 2
Unique Rule If you had this shield at the beginning of the day you can perform a bash skill once without paying its willpower cost this day.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Great Shield
Market price 600¢
Restore price 360¢
Toughness 1
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Reinforced Great Shield
Market price 1200¢
Restore price 840¢
Toughness 2
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Superior Great Shield
Market price 2400¢
Restore price 1680¢
Toughness 2
Unique Rule If you had this shield at the beginning of the day you can perform a bash skill once without paying its willpower cost this day.
Large This item is large.
Shared Rule This item has special physrep requirements.
Anonymous (not verified) Sat, 18-01-2014 22:40

Shield Skills

Shield Skills

Shield bash skills are used to keep the enemy at bay, floor him, or even daze him for a time in exchange for willpower.

Skill Shield Bash 1
Points 4
WP 1
Unique Rule Lightly tap the enemy with your shield and spend 1 WP then call Stumble.
Shared Rule You cannot use this skill with a buckler.
Details The shield can be used offensively in the hands of a proficient soldier.
Level Upgrade to Level 2 by training 6 points
Skill Shield Bash 2
Points 10
WP 1
Unique Rule Lightly tap the enemy with your shield and spend 1 WP then call Fall or Stumble.
Shared Rule You cannot use this skill with a buckler.
Details With sufficient force the enemy is swept off his feet.
Anonymous (not verified) Mon, 01-10-2012 22:42

Defensive Skills

Defensive Skills

Combat mobility simply gives you more HP.

Skill Combat Mobility 1
Points 8
Unique Rule You have +1 HP.
Unique Rule This skill doesn't work when you are wearing heavy armour or better.
Details It won't stall death forever, but moving along with the blows of your enemy might give you enough time to finish him of.
Level Upgrade to Level 2 by training 8 points
Skill Combat Mobility 2
Points 16
Unique Rule You have +2 HP.
Unique Rule This skill doesn't work when you are wearing heavy armour or better.
Details You have reached the pinnacle of moving out of harms way.

Sturdy stance defends against the stumble , fall or bind effect in exchange for willpower.

Skill Sturdy Stance 1
Points 3
WP 1
Unique Rule If you spend 1 WP you can call Resist against a Stumble effect.
Details Digging your heels in the sand, you keep standing where you are.
Level Upgrade to Level 2 by training 4 points
Skill Sturdy Stance 2
Points 7
WP 1
Unique Rule If you spend 1 WP you can call Resist against a Stumble or fall effect.
Details You don't fall down so easily. They will have to work for that.
Level Upgrade to Level 3 by training 5 points
Skill Sturdy Stance 3
Points 12
WP 1
Unique Rule If you spend 1 WP you can call Resist against a Stumble, fall or bind effect.
Unique Rule You can perform this skill once without spending WP after every short rest.
Details Your legs tend to be strong enough to resist most magical barriers.

Sturdy hands defends against the drop weapon effect in exchange for willpower.

Skill Sturdy Hands 1
Points 4
WP 2
Unique Rule If you spend 2 WP you can call Resist against a drop weapon effect.
Details Bashing a weapon from your hands is harder than they think.
Level Upgrade to Level 2 by training 4 points
Skill Sturdy Hands 2
Points 8
WP 1
Unique Rule If you spend 1 WP you can call Resist against a drop weapon effect.
Details A light grasp not a clingy one. It is all in the wrist.
Level Upgrade to Level 3 by training 5 points
Skill Sturdy Hands 3
Points 11
WP 1
Unique Rule If you spend 1 WP you can call Resist against a drop weapon effect.
Unique Rule You can perform this skill once without spending WP after every short rest.
Details Your weapon is your life. Rarely do you drop it.

Clear head defends against the fear, daze and charm effects in exchange for willpower.

Skill Clear Head 1
Points 4
WP 1
Unique Rule If you spend 1 WP you can call Resist against a fear effect.
Details You are not distracted by fear that easily.
Level Upgrade to Level 2 by training 4 points
Skill Clear Head 2
Points 8
WP 1
Unique Rule If you spend 1 WP you can call Resist against a fear or daze effect.
Details It is really hard to stun you. Even spellcasters might be surprised.
Level Upgrade to Level 3 by training 5 points
Skill Clear Head 3
Points 11
WP 1
Unique Rule If you spend 1 WP you can call Resist against a fear, daze or charm effect.
Unique Rule You can perform this skill once without spending WP after every short rest.
Details You have seen it all. Nothing distracts you from the battle at hand.
Anonymous (not verified) Mon, 01-10-2012 22:42