Defence
Defence
Nobody plans to come into contact with the weapons of the enemy. But
every smart person plans for it. - Galfog, gnome mercenary.
The defence domain contains skills items and conditions that defend you
from attack from different characters. The most common examples are
armours and skills that give you extra HP or that negate effects.
Anonymous (not verified)
Tue, 07-01-2014 23:16
Armour
Armour
Most characters faced with combat will wear some sort of armour. Each
armour item starts with 3 counters on it. These represent the integrity
of the armour. Every time you become injured (0 HP or lower), the
armour is damaged and you must remove one counter. When all the counters
are removed, the armour is damaged to such an extent that it no longer
gives you extra HP. During downtime, you can have your armour repaired
by paying the restore price. This restores all its 3 counters. You can
only equip one armour item at a time.
Physrep Requirements
Light Armour
A fully covering armour of leather or hides.
Medium Armour
A fully covering armour of boiled leather, ring armour or several layers
of leather.
Medium/Heavy Armour
A fully covering armour of boiled leather or ring armour, with a chain
mail or scale mail vest or haubergeon that protects the torso.
Heavy Armour
A gambeson with a chain mail or scale mail hauberk protecting the torso,
arms and upper legs. With plate greaves protecting the lower legs.
Massive/Heavy Armour
A gambeson with a chain mail or scale mail hauberk protecting the torso,
arms and upper legs, with a breast plate on top. With plate greaves
protecting the lower legs and a helmet to protect the head.
Massive Armour
A fully covering plate armour, including a helmet, a gorget, pauldrons,
couters, vambraces, gauntlets, a cuirass with a fauld, tassets and a
culet, a mail skirt, cuisses, poleyns, greaves, and sabatons.
Armour type |
Market price |
Restore price |
HP Bonus |
Special |
---|
Light |
200¢ |
200¢ |
1 |
None |
Medium |
500¢ |
400¢ |
2 |
None |
Medium/Heavy |
700¢ |
500¢ |
2 |
Ignore 1 stumble per day. |
Heavy |
1100¢ |
600¢ |
3 |
Ignore 1 stumble per day. |
Heavy/massive |
1600¢ |
700¢ |
3 |
Ignore 1 stumble per short rest. |
Massive |
2100¢ |
800¢ |
4 |
Ignore 1 stumble per short rest. |
=List of armour types |
|
|
|
|
Item |
Light Armour |
---|
Market price |
200¢ |
Restore price |
200¢ |
Unique Rule |
When wearing this, you have +1 HP. |
Large |
This item is large. |
Shared Rule |
When you drop to 0 HP or lower, add 1 counter. |
Shared Rule |
When this item has 3 counters it is broken and cannot be worn. |
Shared Rule |
This item has special Physrep requirements. |
Item |
Medium Armour |
---|
Market price |
500¢ |
Restore price |
400¢ |
Unique Rule |
When wearing this, you have +2 HP. |
Large |
This item is large. |
Shared Rule |
When you drop to 0 HP or lower, add 1 counter. |
Shared Rule |
When this item has 3 counters it is broken and cannot be worn. |
Shared Rule |
This item has special Physrep requirements. |
Item |
Heavy/Medium Armour |
---|
Market price |
700¢ |
Restore price |
500¢ |
Unique Rule |
When wearing this, you have +2 HP. |
Unique Rule |
Once per day call resist against a stumble effect. |
Large |
This item is large. |
Shared Rule |
When you drop to 0 HP or lower, add 1 counter. |
Shared Rule |
When this item has 3 counters it is broken and cannot be worn. |
Shared Rule |
This item has special Physrep requirements. |
Item |
Heavy Armour |
---|
Market price |
1100¢ |
Restore price |
600¢ |
Unique Rule |
When wearing this, you have +3 HP. |
Unique Rule |
Once per day call resist against a stumble effect. |
Large |
This item is large. |
Shared Rule |
When you drop to 0 HP or lower, add 1 counter. |
Shared Rule |
When this item has 3 counters it is broken and cannot be worn. |
Item |
Massive/Heavy Armour |
---|
Market price |
1600¢ |
Restore price |
700¢ |
Unique Rule |
When wearing this, you have +3 HP. |
Unique Rule |
Once after every short rest you can call resist against a stumble effect. |
Large |
This item is large. |
Shared Rule |
When you drop to 0 HP or lower, add 1 counter. |
Shared Rule |
When this item has 3 counters it is broken and cannot be worn. |
Shared Rule |
This item has special Physrep requirements. |
Item |
Massive Armour |
---|
Market price |
2100¢ |
Restore price |
800¢ |
Unique Rule |
When wearing this, you have +4 HP. |
Unique Rule |
Once after every short rest you can call resist against a stumble effect. |
Unique Rule |
This armour only fits the original owner. Pay the restore price to refit the item. |
Large |
This item is large. |
Shared Rule |
When you drop to 0 HP or lower, add 1 counter. |
Shared Rule |
When this item has 3 counters it is broken and cannot be worn. |
Shared Rule |
This item has special Physrep requirements. |
Anonymous (not verified)
Mon, 01-10-2012 22:48
Shield
Shield
Shields come in different sizes and with a different toughness. Lastly,
superior shields make it easier to use shield skills.
A higher toughness defends against a break 1 effect the enemy
might call. But no shield made by mortal hands can withstand break
2 effects.
Note that unless otherwise mentioned, the arm and hand used to carry a
shield cannot be used to wield a weapon.
Physrep Requirements
Shield |
Physrep |
---|
Buckler |
Maximum diameter 40 cm. |
Shield |
Maximum diameter 90 cm. |
Great Shield |
Maximum diameter 125 cm. |
Shield |
Toughness |
Market Price |
Special |
---|
Buckler |
1 |
200¢ |
Can be worn on arm |
Reinforced Buckler |
2 |
300¢ |
Can be worn on arm |
Shield |
1 |
400¢ |
None |
Reinforced Shield |
2 |
800¢ |
None |
Superior Shield |
2 |
1600¢ |
1 Free skill per day |
Great Shield |
1 |
600¢ |
None |
Reinforced Great Shield |
2 |
1200¢ |
None |
Superior Great Shield |
2 |
2400¢ |
1 Free skill per day |
List of Weapons & Shields
Item |
Buckler |
---|
Market price |
200¢ |
Restore price |
120¢ |
Toughness |
1 |
Unique Rule |
The hand used to carry a buckler can be used to wield a weapon. |
Unique Rule |
If this shield is broken while strapped to your arm, you take HP damage when the shield is hit. |
Shared Rule |
This item has special physrep requirements. |
Item |
Reinforced Buckler |
---|
Market price |
300¢ |
Restore price |
210¢ |
Toughness |
2 |
Unique Rule |
The hand used to carry a buckler can be used to wield a weapon. |
Unique Rule |
If this shield is broken while strapped to your arm, you take HP damage when the shield is hit. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Shield |
---|
Market price |
400¢ |
Restore price |
240¢ |
Toughness |
1 |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Reinforced Shield |
---|
Market price |
800¢ |
Restore price |
560¢ |
Toughness |
2 |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Shield |
---|
Market price |
1600¢ |
Restore price |
1120¢ |
Toughness |
2 |
Unique Rule |
If you had this shield at the beginning of the day you can perform a bash skill once without paying its willpower cost this day. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Great Shield |
---|
Market price |
600¢ |
Restore price |
360¢ |
Toughness |
1 |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Reinforced Great Shield |
---|
Market price |
1200¢ |
Restore price |
840¢ |
Toughness |
2 |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Item |
Superior Great Shield |
---|
Market price |
2400¢ |
Restore price |
1680¢ |
Toughness |
2 |
Unique Rule |
If you had this shield at the beginning of the day you can perform a bash skill once without paying its willpower cost this day. |
Large |
This item is large. |
Shared Rule |
This item has special physrep requirements. |
Anonymous (not verified)
Sat, 18-01-2014 22:40
Shield Skills
Shield Skills
Shield bash skills are used to keep the enemy at bay, floor him, or even
daze him for a time in exchange for willpower.
Skill |
Shield Bash 1 |
---|
Points |
4 |
WP |
1 |
Unique Rule |
Lightly tap the enemy with your shield and spend 1 WP then call Stumble. |
Shared Rule |
You cannot use this skill with a buckler. |
Details |
The shield can be used offensively in the hands of a proficient soldier. |
Level |
Upgrade to Level 2 by training 6 points |
Skill |
Shield Bash 2 |
---|
Points |
10 |
WP |
1 |
Unique Rule |
Lightly tap the enemy with your shield and spend 1 WP then call Fall or Stumble. |
Shared Rule |
You cannot use this skill with a buckler. |
Details |
With sufficient force the enemy is swept off his feet. |
Anonymous (not verified)
Mon, 01-10-2012 22:42
Defensive Skills
Defensive Skills
Combat mobility simply gives you more HP.
Skill |
Combat Mobility 1 |
---|
Points |
8 |
Unique Rule |
You have +1 HP. |
Unique Rule |
This skill doesn't work when you are wearing heavy armour or better. |
Details |
It won't stall death forever, but moving along with the blows of your enemy might give you enough time to finish him of. |
Level |
Upgrade to Level 2 by training 8 points |
Skill |
Combat Mobility 2 |
---|
Points |
16 |
Unique Rule |
You have +2 HP. |
Unique Rule |
This skill doesn't work when you are wearing heavy armour or better. |
Details |
You have reached the pinnacle of moving out of harms way. |
Sturdy stance defends against the stumble , fall or
bind effect in exchange for willpower.
Skill |
Sturdy Stance 1 |
---|
Points |
3 |
WP |
1 |
Unique Rule |
If you spend 1 WP you can call Resist against a Stumble effect. |
Details |
Digging your heels in the sand, you keep standing where you are. |
Level |
Upgrade to Level 2 by training 4 points |
Skill |
Sturdy Stance 2 |
---|
Points |
7 |
WP |
1 |
Unique Rule |
If you spend 1 WP you can call Resist against a Stumble or fall effect. |
Details |
You don't fall down so easily. They will have to work for that. |
Level |
Upgrade to Level 3 by training 5 points |
Skill |
Sturdy Stance 3 |
---|
Points |
12 |
WP |
1 |
Unique Rule |
If you spend 1 WP you can call Resist against a Stumble, fall or bind effect. |
Unique Rule |
You can perform this skill once without spending WP after every short rest. |
Details |
Your legs tend to be strong enough to resist most magical barriers. |
Sturdy hands defends against the drop weapon effect in exchange
for willpower.
Skill |
Sturdy Hands 1 |
---|
Points |
4 |
WP |
2 |
Unique Rule |
If you spend 2 WP you can call Resist against a drop weapon effect. |
Details |
Bashing a weapon from your hands is harder than they think. |
Level |
Upgrade to Level 2 by training 4 points |
Skill |
Sturdy Hands 2 |
---|
Points |
8 |
WP |
1 |
Unique Rule |
If you spend 1 WP you can call Resist against a drop weapon effect. |
Details |
A light grasp not a clingy one. It is all in the wrist. |
Level |
Upgrade to Level 3 by training 5 points |
Skill |
Sturdy Hands 3 |
---|
Points |
11 |
WP |
1 |
Unique Rule |
If you spend 1 WP you can call Resist against a drop weapon effect. |
Unique Rule |
You can perform this skill once without spending WP after every short rest. |
Details |
Your weapon is your life. Rarely do you drop it. |
Clear head defends against the fear, daze and charm
effects in exchange for willpower.
Skill |
Clear Head 1 |
---|
Points |
4 |
WP |
1 |
Unique Rule |
If you spend 1 WP you can call Resist against a fear effect. |
Details |
You are not distracted by fear that easily. |
Level |
Upgrade to Level 2 by training 4 points |
Skill |
Clear Head 2 |
---|
Points |
8 |
WP |
1 |
Unique Rule |
If you spend 1 WP you can call Resist against a fear or daze effect. |
Details |
It is really hard to stun you. Even spellcasters might be surprised. |
Level |
Upgrade to Level 3 by training 5 points |
Skill |
Clear Head 3 |
---|
Points |
11 |
WP |
1 |
Unique Rule |
If you spend 1 WP you can call Resist against a fear, daze or charm effect. |
Unique Rule |
You can perform this skill once without spending WP after every short rest. |
Details |
You have seen it all. Nothing distracts you from the battle at hand. |
Anonymous (not verified)
Mon, 01-10-2012 22:42