Craft and repair skills
Craft and repair skills
People with the crafters skill take raw material and time and turn them
into usable items.
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=Skill |
Crafter 1 |
=Points |
5 |
=Unique Rule |
Spend 1ℜ to craft items worth up to 40¢. |
=Unique Rule |
You can sell items you craft for 61% of the market price during downtime. |
=Shared Rule |
When crafting items spend half the items' worth in material cost. |
=Shared Rule |
You require a pattern for any item you craft. |
=Details |
You are a journeyman level craftsman. |
=Level |
Upgrade to Level 2 by training 5 points. |
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=Skill |
Crafter 2 |
=Points |
10 |
=Unique Rule |
Spend 1ℜ to craft items worth up to 50¢. |
=Unique Rule |
You can sell items you craft for 62% of the market price during downtime. |
=Unique Rule |
You now spend 500¢ per month on your standard of living. |
=Shared Rule |
When crafting items spend half the items' worth in material cost. |
=Shared Rule |
You require a pattern for any item you craft. |
=Details |
You are an Expert level craftsman. |
=Level |
Upgrade to Level 3 by training 6 points. |
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=Skill |
Crafter 3 |
=Points |
16 |
=Unique Rule |
Spend 1ℜ to craft items worth up to 60¢. |
=Unique Rule |
You can sell items you craft for 63% of the market price during downtime. |
=Unique Rule |
You now spend 600¢ per month on your standard of living. |
=Shared Rule |
When crafting items spend half the items' worth in material cost. |
=Shared Rule |
You require a pattern for any item you craft. |
=Details |
You are a Master level craftsman. |
The Artesian crafter skill is used get extra profit by making the items
you create more aesthetically pleasing and marketing them to rich
clients.
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=Skill |
Artesian Crafter |
=Points |
5 |
=Unique Rule |
The price that you can sell items that you craft for is heightened by 1%. |
=Details |
The items that you craft are especially innovative or aesthetically pleasing. This makes them highly valued by certain buyers. |
People with the repairman skill are crafters specialized in making
broken items whole again. Some items are so valuable that you don't
want to buy a new one every time it breaks. These items should be
repaired or reforged instead. This takes time and money and there is a
chance it might fail.
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=Skill |
Repairman |
=Points |
1 |
=Unique Rule |
To repair an item, spend half the restore price and 1ℜ per 20¢ of the amount you spend. There is a 80% chance the item is restored. If not, you can try again. |
=Shared Rule |
You can buy this skill up to 5 times. Every time you buy it again the chance of success is increased by 5%. |
=Shared Rule |
You require the pattern of the item you are repairing. |
=Details |
You can attempt to repair broken items. |
Jury rigging is the art of taking a broken item and patching it up in
the field in such a manner that it will probably survive the next
encounter.
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=Skill |
Jury rigging |
=Points |
4 |
=Unique Rule |
Spend 5 minutes and 5% of the market price of the item worth of jury rigging material. |
=Unique Rule |
After this a weapon or shield can be used again until its owners next short rest. The first time its toughness is lowered by 1 until it is repaired. |
=Unique Rule |
After this an armour can be used again until its owners next short rest. Every time it provides 1 less HP until it is repaired. |
=Shared Rule |
You require the pattern of the item you are jury rigging |
=Details |
You can take most broken items and make them work for at least one more fight. |
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=Skill |
Salvaging |
=Points |
1 |
=Unique Rule |
Spend 5 minutes on a single broken item. The broken item is removed from the game and you gain 25% of it's market price worth of jury rigging material. |
=Shared Rule |
You require the pattern of the item you are salvaging |
=Details |
Repairing them and selling them might net you more money, but you need the materials now. |
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=Item |
Jury rigging material |
=Market price |
Var |
=Unique Rule |
This item can be used to temporarily repair broken items with the Jury rigging skill. |
=Shared Rule |
Write the worth of the material you currently have on you on this card in ¢. |
=Physrep |
Scraps of leather, small pieces of wood or metal, rope, etc. |
Anonymous (not verified)
Thu, 13-02-2014 20:10