Items

Items

Imbued Objects

Automata need to be inscribed on imbued objects. The items following items describe some common items avaialbel for this.

=Consumable Imbued Paper
=Market Price
=Unique Rule Can hold an 8 by 10 automata grid.
=Unique Rule This item is consumed after activating the automata on it.
=Details Cheap scrolls are often used to weave and sell one-time uses of specific automata.
=Consumable Imbued Canvas
=Market Price
=Unique Rule Can hold a 10 by 16 automata grid.
=Unique Rule This item is consumed after activating the automata on it.
=Details Larger than the scroll, which means it can hold more complex automata.
= Item Imbued Common Item
= Market Price Var
= Unique Rule This item can hold an automata based on its type. See the rulebook for details.
= Unique Rule The market price of the item depends on its type. See the rulebook for details.
= Details A common item specially adjusted to carry automata.
=Item Imbued Item
=Market Price Var
=Unique Rule This item modifies another item. Keep it together with that item.
=Unique Rule The item can hold an automata based on its type. See the rulebook for details.
=Unique Rule The modified item's market price is increased by 50%.
=Details Specially crafted items can hold primordial magic.

Imbued Item Grids

The following two tables list the grids associated with items described above.

= Imbued Common Item
=Imbued Item = Market Price = Automata Grid = Hex area
Wand 20¢ A rectangle 2 wide and 8 high. 16
Rod 60¢ A rectangle 3 wide and 18 high. 54
Staff 120¢ A rectangle 4 wide and 30 high. 120
Earring 22¢ An annulus with diameter 5 and 2 wide. 18
Ring 50¢ An annulus with diameter 9 and 2 wide. 42
Amulet 100¢ An unfilled triangle with sides of length 15 and 3 wide. 96
Belt 110¢ A strip 24 wide and 4 high. 96
Robe 135¢ A grid in the shape of a robe. 150
= Imbued Item
= Imbued Item Automata Grid
Weapon A grid symbolizing the weapon. Higher quality items have a larger grid.
Armour A grid symbolizing the armour. Higher quality items have a larger grid.
Small Shield A circle with diameter 5.
Medium Shield A circle with diameter 8.
Large Shield A rectangle 8 wide and 10 high.

Material Components

Some materials are infused with small primordial flow irregularities and can be used to power automata.

=Consumable Basic Material Component
=Market Price
=Unique Rule Provides 100 power when used to activate an automata.
=Details A handful of fine sand, a puff of smoke, a cup of water or similar material.
=Consumable Improved Material Component
=Market Price
=Unique Rule Provides 300 power when used to activate an automata.
=Details A small rod of iron, a wedge of dried wood, a lit candle.
=Consumable Superior Material Component
=Market Price 30¢
=Unique Rule Provides 1000 power when used to activate an automata.
=Details A silver coin. A rabbit's foot.
=Consumable Exquisite Material Component
=Market Price 90¢
=Unique Rule Provides 3000 power when used to activate an automata.
=Details A gold coin. A piece of silk.
=Consumable Extraplanar Material Component
=Market Price Var
=Unique Rule This is a special item made from parts acquired from different planes. If you wish to sell it, you will have to find a specific buyer. It cannot be bought normally.
=Unique Rule Provides 6000 power when used to activate an automata.
=Details A living flame from Danu's divine realm. The essence of a murder spirit. The threads woven by a fate weaver.

Focus Components

=Item Basic Focus Component
=Market Price Var
=Unique Rule Provides up to 100 power when used to activate an automata.
=Unique Rule The item costs 18¢ for every 10 power it can supply.
=Details A simple wooden staff. A pewter symbol hanging from a chain. A simple but elegant dagger.
=Item Improved Focus Component
=Market Price Var
=Unique Rule Provides up to 300 power when used to activate an automata.
=Unique Rule The item costs 20¢ for every 10 power it can supply.
=Details An ornate wooden staff. A sword with a large gem in the pommel. A slightly silly but well-made pointy hat.
=Item Superior Focus Component
=Market Price Var
=Unique Rule Provides up to 1000 power when used to activate an automata.
=Unique Rule The item costs 24¢ for every 10 power it can supply.
=Details A metal rod with a deamon's head at one end. A long pipe filled with expensive tobacco. A breastplate with a gold dragon embossed on the front.
=Item Exquisite Focus Component
=Market Price Var
=Unique Rule Provides up to 3000 power when used to activate an automata.
=Unique Rule The item costs 30¢ for every 10 power it can supply.
=Details A gold and silver crown set with several large gems. A wood and metal staff with a fist-sized diamond in its top. A curved dagger made of pure gold with an ivory hilt.
=Item Extraplanar Focus Component
=Market Price Var
=Unique Rule Provides up to 10000 power when used to activate an automata.
=Unique Rule This is a special item made from parts acquired from different planes. If you wish to sell it, you will have to find a specific buyer. It cannot be bought normally.
=Details A beastling's horn. A good and evil rock from the realm of Ratish. An ethereal book containing stories written by hundreds of storytelling spirits.

Other Items

=Item Material Compendium
=Market Price 300¢
=Unique Rule OC updated book which contains descriptions of several things important for Primordial Magic, primarily among them descriptions of the various types of matter, their properties and uses. Get the physrep from the GM's.
=Details Almost all mages that create their own spells have a copy of this or a similar book. This book details how spells can be crafted. Author: The Thaumatology caste of Asgard.
Anonymous (not verified) Thu, 30-04-2015 23:26