Items
Items
Imbued Objects
Automata need to be inscribed on imbued objects. The items following
items describe some common items avaialbel for this.
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=Consumable |
Imbued Paper |
=Market Price |
1¢ |
=Unique Rule |
Can hold an 8 by 10 automata grid. |
=Unique Rule |
This item is consumed after activating the automata on it. |
=Details |
Cheap scrolls are often used to weave and sell one-time uses of specific automata. |
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=Consumable |
Imbued Canvas |
=Market Price |
5¢ |
=Unique Rule |
Can hold a 10 by 16 automata grid. |
=Unique Rule |
This item is consumed after activating the automata on it. |
=Details |
Larger than the scroll, which means it can hold more complex automata. |
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= Item |
Imbued Common Item |
= Market Price |
Var |
= Unique Rule |
This item can hold an automata based on its type. See the rulebook for details. |
= Unique Rule |
The market price of the item depends on its type. See the rulebook for details. |
= Details |
A common item specially adjusted to carry automata. |
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=Item |
Imbued Item |
=Market Price |
Var |
=Unique Rule |
This item modifies another item. Keep it together with that item. |
=Unique Rule |
The item can hold an automata based on its type. See the rulebook for details. |
=Unique Rule |
The modified item's market price is increased by 50%. |
=Details |
Specially crafted items can hold primordial magic. |
Imbued Item Grids
The following two tables list the grids associated with items described
above.
= Imbued Common Item |
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=Imbued Item |
= Market Price |
= Automata Grid |
= Hex area |
Wand |
20¢ |
A rectangle 2 wide and 8 high. |
16 |
Rod |
60¢ |
A rectangle 3 wide and 18 high. |
54 |
Staff |
120¢ |
A rectangle 4 wide and 30 high. |
120 |
Earring |
22¢ |
An annulus with diameter 5 and 2 wide. |
18 |
Ring |
50¢ |
An annulus with diameter 9 and 2 wide. |
42 |
Amulet |
100¢ |
An unfilled triangle with sides of length 15 and 3 wide. |
96 |
Belt |
110¢ |
A strip 24 wide and 4 high. |
96 |
Robe |
135¢ |
A grid in the shape of a robe. |
150 |
= Imbued Item |
|
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= Imbued Item |
Automata Grid |
Weapon |
A grid symbolizing the weapon. Higher quality items have a larger grid. |
Armour |
A grid symbolizing the armour. Higher quality items have a larger grid. |
Small Shield |
A circle with diameter 5. |
Medium Shield |
A circle with diameter 8. |
Large Shield |
A rectangle 8 wide and 10 high. |
Material Components
Some materials are infused with small primordial flow irregularities and
can be used to power automata.
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=Consumable |
Basic Material Component |
=Market Price |
3¢ |
=Unique Rule |
Provides 100 power when used to activate an automata. |
=Details |
A handful of fine sand, a puff of smoke, a cup of water or similar material. |
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=Consumable |
Improved Material Component |
=Market Price |
9¢ |
=Unique Rule |
Provides 300 power when used to activate an automata. |
=Details |
A small rod of iron, a wedge of dried wood, a lit candle. |
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=Consumable |
Superior Material Component |
=Market Price |
30¢ |
=Unique Rule |
Provides 1000 power when used to activate an automata. |
=Details |
A silver coin. A rabbit's foot. |
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=Consumable |
Exquisite Material Component |
=Market Price |
90¢ |
=Unique Rule |
Provides 3000 power when used to activate an automata. |
=Details |
A gold coin. A piece of silk. |
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=Consumable |
Extraplanar Material Component |
=Market Price |
Var |
=Unique Rule |
This is a special item made from parts acquired from different planes. If you wish to sell it, you will have to find a specific buyer. It cannot be bought normally. |
=Unique Rule |
Provides 6000 power when used to activate an automata. |
=Details |
A living flame from Danu's divine realm. The essence of a murder spirit. The threads woven by a fate weaver. |
Focus Components
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=Item |
Basic Focus Component |
=Market Price |
Var |
=Unique Rule |
Provides up to 100 power when used to activate an automata. |
=Unique Rule |
The item costs 18¢ for every 10 power it can supply. |
=Details |
A simple wooden staff. A pewter symbol hanging from a chain. A simple but elegant dagger. |
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=Item |
Improved Focus Component |
=Market Price |
Var |
=Unique Rule |
Provides up to 300 power when used to activate an automata. |
=Unique Rule |
The item costs 20¢ for every 10 power it can supply. |
=Details |
An ornate wooden staff. A sword with a large gem in the pommel. A slightly silly but well-made pointy hat. |
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=Item |
Superior Focus Component |
=Market Price |
Var |
=Unique Rule |
Provides up to 1000 power when used to activate an automata. |
=Unique Rule |
The item costs 24¢ for every 10 power it can supply. |
=Details |
A metal rod with a deamon's head at one end. A long pipe filled with expensive tobacco. A breastplate with a gold dragon embossed on the front. |
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=Item |
Exquisite Focus Component |
=Market Price |
Var |
=Unique Rule |
Provides up to 3000 power when used to activate an automata. |
=Unique Rule |
The item costs 30¢ for every 10 power it can supply. |
=Details |
A gold and silver crown set with several large gems. A wood and metal staff with a fist-sized diamond in its top. A curved dagger made of pure gold with an ivory hilt. |
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=Item |
Extraplanar Focus Component |
=Market Price |
Var |
=Unique Rule |
Provides up to 10000 power when used to activate an automata. |
=Unique Rule |
This is a special item made from parts acquired from different planes. If you wish to sell it, you will have to find a specific buyer. It cannot be bought normally. |
=Details |
A beastling's horn. A good and evil rock from the realm of Ratish. An ethereal book containing stories written by hundreds of storytelling spirits. |
Other Items
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=Item |
Material Compendium |
=Market Price |
300¢ |
=Unique Rule |
OC updated book which contains descriptions of several things important for Primordial Magic, primarily among them descriptions of the various types of matter, their properties and uses. Get the physrep from the GM's. |
=Details |
Almost all mages that create their own spells have a copy of this or a similar book. This book details how spells can be crafted. Author: The Thaumatology caste of Asgard. |
Anonymous (not verified)
Thu, 30-04-2015 23:26