Testing substances
Testing substances
Effect testing substances
These substances can be used to test an ingredient to see if it produces
a certain effect. Note that even if you use all the variants that there
is still a small chance that the effect is produced even though you
detected nothing. When combined with animal testing and bushcraft the
chance is even lower, but there will still be a minuscule chance the
effect will surprise you when you eventually test it on one of the
fifteen races.
You do not get an item card for every testing substance you buy. Instead
you can add them to your stock booklet.
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=Consumable |
Perdota |
=Market price |
10¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Perdota reacts with about 90% of all known analgesic substances. |
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=Consumable |
Fymota |
=Market price |
9¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Fymota reacts with about 95% of all known hallucinogenic substances. |
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=Consumable |
Nurstata |
=Market price |
12¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Nurstata reacts with about 95% of all known healing substances. |
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=Consumable |
Hitsata |
=Market price |
10¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Hitsata reacts with about 92% of all known uppers. |
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=Consumable |
Normta |
=Market price |
8¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Normta reacts with about 91% of all known beta-blocking substances. |
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=Consumable |
Gigata |
=Market price |
12¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Gigata reacts with about 94% of all known strength enhancing substances. |
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=Consumable |
Primota |
=Market price |
12¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Primota reacts with about 89% of all known substances that ripple the primordial flow. |
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=Consumable |
Clencita |
=Market price |
11¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Clencita reacts with about 85% of all known substances that calm the primordial flow. |
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=Consumable |
Berserta |
=Market price |
12¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Berserta reacts with about 89% of all known adrenaline heightening substances. |
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=Consumable |
Savita |
=Market price |
9¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Savita reacts with about 92% of all known anti-toxins. |
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=Consumable |
Darkta |
=Market price |
8¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Darkta reacts with about 94% of all known blinding substances. |
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=Consumable |
Mordta |
=Market price |
13¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Mordta reacts with about 94% of all known deadly substances. |
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=Consumable |
Zicklyta |
=Market price |
14¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Zicklyta reacts with about 91% of all known infectiousness substances. |
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=Consumable |
Smalta |
=Market price |
7¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Smalta reacts with about 87% of all known weakening substances. |
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=Consumable |
Trumbleta |
=Market price |
10¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Trumbleta reacts with about 92% of all known fear inducing substances. |
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=Consumable |
Zazarta |
=Market price |
13¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Zazarta reacts with about 85% of all known soporific substances. |
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=Consumable |
Transita |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Transita reacts with about 91% of all known addictive substances. |
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=Consumable |
Melota |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Melota reacts with about 92% of all known dazing substances. |
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=Consumable |
Vibrota |
=Market price |
8¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Vibrota reacts with about 92% of all known substances that induce tremors. |
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=Consumable |
Domyta |
=Market price |
8¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Domyta reacts with about 87% of all known substances that suppress intelligence. |
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=Consumable |
Perdolim |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Perdolim reacts with about 73% of all known analgesic substances. |
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=Consumable |
Fymolim |
=Market price |
5¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Fymolim reacts with about 73% of all known hallucinogenic substances. |
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=Consumable |
Nurstalim |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Nurstalim reacts with about 70% of all known healing substances. |
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=Consumable |
Hitsalim |
=Market price |
5¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Hitsalim reacts with about 78% of all known uppers. |
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=Consumable |
Normlim |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Normlim reacts with about 79% of all known beta-blocking substances. |
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=Consumable |
Gigalim |
=Market price |
5¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Gigalim reacts with about 78% of all known strength enhancing substances. |
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=Consumable |
Primolim |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Primolim reacts with about 74% of all known substances that ripple the primordial flow. |
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=Consumable |
Clencilim |
=Market price |
7¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Clencilim reacts with about 71% of all known substances that calm the primordial flow. |
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=Consumable |
Berserlim |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Berserlim reacts with about 77% of all known adrenaline heightening substances. |
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=Consumable |
Savilim |
=Market price |
4¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Savilim reacts with about 78% of all known anti-toxins. |
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=Consumable |
Darklim |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Darklim reacts with about 72% of all known blinding substances. |
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=Consumable |
Mordlim |
=Market price |
5¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Mordlim reacts with about 79% of all known deadly substances. |
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=Consumable |
Zicklylim |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Zicklylim reacts with about 70% of all known infectiousness substances. |
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=Consumable |
Smallim |
=Market price |
5¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Smallim reacts with about 73% of all known weakening substances. |
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=Consumable |
Trumblelim |
=Market price |
5¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Trumblelim reacts with about 71% of all known fear inducing substances. |
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=Consumable |
Zazarlim |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Zazarlim reacts with about 79% of all known soporific substances. |
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=Consumable |
Transilim |
=Market price |
7¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Transilim reacts with about 72% of all known addictive substances. |
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=Consumable |
Melolim |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Melolim reacts with about 75% of all known dazing substances. |
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=Consumable |
Vibrolim |
=Market price |
5¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Vibrolim reacts with about 71% of all known substances that induce tremors. |
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=Consumable |
Domylim |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Domylim reacts with about 71% of all known substances that suppress intelligence. |
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=Consumable |
Perdorum |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Perdorum reacts with about 54% of all known analgesic substances. |
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=Consumable |
Fymorum |
=Market price |
1¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Fymorum reacts with about 52% of all known hallucinogenic substances. |
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=Consumable |
Nurstarum |
=Market price |
1¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Nurstarum reacts with about 49% of all known healing substances. |
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=Consumable |
Hitsarum |
=Market price |
2¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Hitsarum reacts with about 49% of all known uppers. |
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=Consumable |
Normrum |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Normrum reacts with about 55% of all known beta-blocking substances. |
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=Consumable |
Gigarum |
=Market price |
1¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Gigarum reacts with about 45% of all known strength enhancing substances. |
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=Consumable |
Primorum |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Primorum reacts with about 46% of all known substances that ripple the primordial flow. |
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=Consumable |
Clencirum |
=Market price |
1¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Clencirum reacts with about 53% of all known substances that calm the primordial flow. |
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=Consumable |
Berserrum |
=Market price |
1¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Berserrum reacts with about 50% of all known adrenaline heightening substances. |
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=Consumable |
Savirum |
=Market price |
2¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Savirum reacts with about 54% of all known anti-toxins. |
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=Consumable |
Darkrum |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Darkrum reacts with about 54% of all known blinding substances. |
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=Consumable |
Mordrum |
=Market price |
2¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Mordrum reacts with about 55% of all known deadly substances. |
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=Consumable |
Zicklyrum |
=Market price |
1¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Zicklyrum reacts with about 48% of all known infectiousness substances. |
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=Consumable |
Smalrum |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Smalrum reacts with about 54% of all known weakening substances. |
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=Consumable |
Trumblerum |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Trumblerum reacts with about 53% of all known fear inducing substances. |
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=Consumable |
Zazarrum |
=Market price |
1¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Zazarrum reacts with about 55% of all known soporific substances. |
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=Consumable |
Transirum |
=Market price |
1¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Transirum reacts with about 51% of all known addictive substances. |
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=Consumable |
Melorum |
=Market price |
1¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Melorum reacts with about 52% of all known dazing substances. |
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=Consumable |
Vibrorum |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Vibrorum reacts with about 55% of all known substances that induce tremors. |
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=Consumable |
Domyrum |
=Market price |
2¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Domyrum reacts with about 54% of all known substances that suppress intelligence. |
Catalyst testing substances
These substances can be used to test an ingredient to see if it quickens
or slows down a certain effect when mixed with an ingredient that
produces that effect. If an effect is quickened by a catalyst the onset
will be earlier but the effect will last shorter. If an effect is slowed
down by an anti-catalyst the onset will be later but the effect will
also last longer. If an effect is slowed down enough it disperses
completely.
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=Consumable |
Perdosil |
=Market price |
4¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Perdosil is used to detect analgesic catalysts with a 91% accuracy. |
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=Consumable |
Fymosil |
=Market price |
4¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Fymosil is used to detect hallucinogenic catalysts with a 95% accuracy. |
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=Consumable |
Nurstasil |
=Market price |
7¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Nurstasil is used to detect catalysts for substances that promote healing with a 98% accuracy. |
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=Consumable |
Hitsasil |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Hitsasil is used to detect catalysts for uppers with a 97% accuracy. |
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=Consumable |
Normsil |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Normsil is used to detect catalysts for beta-blocking substances with a 98% accuracy. |
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=Consumable |
Gigasil |
=Market price |
4¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Gigasil is used to detect catalysts for strength enhancing substances with a 90% accuracy. |
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=Consumable |
Primosil |
=Market price |
6¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Primosil is used to detect catalysts for substances that ripple the primordial flow with a 95% accuracy. |
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=Consumable |
Clencisil |
=Market price |
7¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Clencisil is used to detect catalysts for substances that calm the primordial flow with a 95% accuracy. |
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=Consumable |
Bersersil |
=Market price |
5¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Bersersil is used to detect catalysts for adrenaline with a 95% accuracy. |
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=Consumable |
Savisil |
=Market price |
7¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Savisil is used to detect catalysts for anti-toxins with a 91% accuracy. |
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=Consumable |
Darksil |
=Market price |
7¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Darksil is used to detect catalysts for blinding substances with a 91% accuracy. |
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=Consumable |
Mordsil |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Mordsil is used to detect catalysts for deadly substances with a 98% accuracy. |
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=Consumable |
Zicklysil |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Zicklysil is used to detect catalysts for infectiousness substances with a 90% accuracy. |
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=Consumable |
Smalsil |
=Market price |
4¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Smalsil is used to detect catalysts for weakening substances with a 91% accuracy. |
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=Consumable |
Trumblesil |
=Market price |
7¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Trumblesil is used to detect catalysts for fear inducing substances with a 99% accuracy. |
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=Consumable |
Zazarsil |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Zazarsil is used to detect catalysts for soporific substances with a 92% accuracy. |
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|
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=Consumable |
Transisil |
=Market price |
5¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Transisil is used to detect catalysts for addictive substances with a 94% accuracy. |
|
|
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=Consumable |
Melosil |
=Market price |
7¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Melosil is used to detect catalysts for dazing substances with a 91% accuracy. |
|
|
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=Consumable |
Virbrosil |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Virbrosil is used to detect catalysts for substances that induce tremors with a 97% accuracy. |
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|
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=Consumable |
Domysil |
=Market price |
3¢ |
=Unique Rule |
If you mix this with an ingredient and study it after 10 minutes contact a GM. You can use up to 5 testing substances parallel. Both this item and the ingredient are lost in the process. |
=Details |
Domysil is used to detect catalysts for substances that suppress intelligence with a 95% accuracy. |
Anonymous (not verified)
Thu, 14-05-2015 16:17