Stabilizing Patients
Stabilizing Patients
The skill Battlefield surgery is used to treat life threatening
injuries. This skill requires a deck of cards called the "complication
deck". After trying to heal a person you draw a card from the
complication deck to see what happens.
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=Skill |
Battlefield surgery 1 |
=Requires |
Stitching And Bandaging |
=Points |
3 |
=Unique Rule |
You can try and stabilize dying patients. Draw a card at random for your complication deck and do what it says. |
=Shared Rule |
When you start to work on a patient they do not lose consciousness or die unless a complication card says differently. |
=Downtime Rule |
Higher levels of this skill have a better complication deck. |
=Details |
You know how to stop people from bleeding to death if it isn't all that bad yet but as soon as people slip into unconsciousness you don't know what to do. |
=Level |
Upgrade to Level 2 by training 3 points |
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=Skill |
Battlefield surgery 2 |
=Requires |
Stitching And Bandaging |
=Points |
6 |
=Unique Rule |
You can try and stabilize dying patients. Draw a card at random for your complication deck and do what it says. |
=Shared Rule |
When you start to work on a patient they do not lose consciousness or die unless a complication card says differently. |
=Downtime Rule |
Higher levels of this skill have a better complication deck. |
=Details |
You know how to fix all sorts of battlefield related injuries. Even when people have slipped into unconsciousness you know what to do although it does take considerable strain not to panic. |
=Level |
Upgrade to Level 3 by training 4 points |
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=Skill |
Battlefield surgery 3 |
=Requires |
Stitching And Bandaging |
=Points |
10 |
=Unique Rule |
You can try and stabilize dying patients. Draw a card at random for your complication deck and do what it says. |
=Shared Rule |
When you start to work on a patient they do not lose consciousness or die unless a complication card says differently. |
=Downtime Rule |
Higher levels of this skill have a better complication deck. |
=Details |
Your expertise knowledge and theoretic keeps your head cool while working on a patient. You only panic slightly when they are already unconscious when you arrive. |
All the other skills in this section enhance the use of the battlefield
surgery skill above.
Experienced surgery decreasing the willpower the patient loses from
complication cards.
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=Skill |
Experienced surgery 1 |
=Points |
3 |
=Unique Rule |
You are better at performing battlefield surgery: The patient loses 1 less WP from your complication cards (but always loses at least 1). |
=Details |
You have seen some blood and guts in your time. You know how to handle this. |
=Level |
Upgrade to Level 2 by training 3 points |
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=Skill |
Experienced surgery 2 |
=Points |
6 |
=Unique Rule |
You are better at performing battlefield surgery: The patient loses 2 less WP from your complication cards (but always loses at least 1). |
=Details |
You have seen grown man cry for their mothers and pray to their gods, but you keep pulling them trough. |
=Level |
Upgrade to Level 3 by training 3 points |
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=Skill |
Experienced surgery 3 |
=Points |
9 |
=Unique Rule |
You are better at performing battlefield surgery: The patient loses 3 less WP from your complication cards (but always loses at least 1). |
=Details |
You have lost count of the amount of lives you have saved. Your experience will save some more. |
Surgeon assistant is a skill that will enable several healers to heal
one patient, decreasing the willpower he loses from complication cards
even further.
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=Skill |
Surgeon assistant 1 |
=Requires |
Stitching And Bandaging (any level) |
=Points |
1 |
=Unique Rule |
You can help perform battlefield surgery (you have to be present from beginning to end, only two people can help at maximum) this has the following effect: The patient loses 1 less WP from complication cards (but always loses at least 1). |
=Details |
You know what to hand when the healer asks for it and know where to apply pressure without anyone telling you. |
=Level |
Upgrade to Level 2 by training 3 points |
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=Skill |
Surgeon assistant 2 |
=Requires |
Stitching And Bandaging (any level) |
=Points |
4 |
=Unique Rule |
You can help perform battlefield surgery (you have to be present from beginning to end, only two people can help at maximum) this has the following effect: The patient loses 2 less WP from complication cards (but always loses at least 1). |
=Details |
You can give the needed equipment even before the surgeon asks for it and work on some other wounds he missed on the side. |
Helping hands is a skill with which you can make an unskilled person
help you with healing a person in much the same way a surgeon assistant
would.
|
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=Skill |
Helping hands 1 |
=Requires |
Battlefield surgery (Any level) |
=Points |
2 |
=Unique Rule |
You can instruct a single person to help you perform battlefield surgery (the person needs to be present from beginning to end) this has the following effect: The patient loses 1 less WP from complication cards (but always loses at least 1). |
=Details |
You can ask any unskilled lowlife on how to hand you certain equipment and how to keep pressure on certain wounds. |
=Level |
Upgrade to Level 2 by training 3 points |
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=Skill |
Helping hands 2 |
=Requires |
Battlefield surgery (Any level) |
=Points |
5 |
=Unique Rule |
You can instruct up to two people to help you perform battlefield surgery (the helpers need to be present from beginning to end) this has the following effect: The patient loses 1 less WP from complication cards per person helping you (but always loses at least 1). |
=Details |
You can keep order and discipline around the surgery table and make sure nobody panics. |
Focused surgery reduces willpower the patient loses in exchange for
willpower payed by the surgeon. This can even be used to stop the
patient from falling to 0 willpower at the last moment.
|
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=Skill |
Focused surgery 1 |
=Points |
3 |
=WP |
2 |
=Unique Rule |
Spend 2 WP during the use of battlefield surgery or helping hand: One WP the patient loses is negated. You can use this 1 time during every use of battlefield surgery. |
=Details |
At the expense of your own emotional well being you go beyond the call of duty to help this particular patient. |
=Level |
Upgrade to Level 2 by training 3 points |
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=Skill |
Focused surgery 2 |
=Points |
6 |
=WP |
2 |
=Unique Rule |
Spend 2 WP during the use of battlefield surgery or helping hand: One WP the patient loses is negated. You can use this 2 times during every use of battlefield surgery. |
=Details |
At the expense of possibly your own sanity, you pour everything you have into this important patient. |
=Level |
Upgrade to Level 3 by training 3 points |
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=Skill |
Focused surgery 3 |
=Points |
9 |
=WP |
Var |
=Unique Rule |
Spend 1 WP during the use of battlefield surgery or helping hand: One WP the patient loses is negated. You can use this 2 times during every use of battlefield surgery. The second time you use this skill it costs 2 WP. |
=Details |
THIS... ONE... SHALL... NOT... DIE!. |
=Level |
Upgrade to Level 4 by training 3 points |
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=Skill |
Focused surgery 4 |
=Points |
12 |
=WP |
Var |
=Unique Rule |
Spend 1 WP during the use of battlefield surgery or helping hand: One WP the patient loses is negated. You can use this 3 times during every use of battlefield surgery. The second and third time you use this skill it costs 2 WP. |
=Details |
You have a saintlike regard for your patients and might have given your own life for them if you could. |
Amputate is used as a last resort method of saving a patients life in
exchange for losing a limb. Instead of dying they lose a limb and
another complication card is pulled but the next few WP they lose during
surgery will be negated (possibly saving their lives entirely).
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=Skill |
Amputate 1 |
=Points |
2 |
=Unique Rule |
When a patient would die from a complication card, ignore the card and amputate a wounded limb instead (this only works if the patient isn't injured on the torso). Spend 4 minutes on this. |
=Unique Rule |
Pick another card at random from the complication deck. |
=Unique Rule |
The next 3 WP the patient loses during this surgery are negated. |
=Shared Rule |
Give the patient the amputated limb condition when he survives. |
=Details |
You crudely hack off the wounded limb, scorch the stump and pray. |
=Level |
Upgrade to Level 2 by training 2 points |
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=Skill |
Amputate 2 |
=Points |
4 |
=Unique Rule |
When a patient would die from a complication card, ignore the card and amputate a wounded limb instead (this only works if the patient isn't injured on the torso). Spend 4 minutes on this. |
=Unique Rule |
Pick another card at random from the complication deck. |
=Unique Rule |
The next 4 WP the patient loses during this surgery are negated. |
=Shared Rule |
Give the patient the amputated limb condition when he survives. |
=Details |
You know exactly where to cut to maximize the chance of survival and have some experience in burning wounds closed. |
=Level |
Upgrade to Level 3 by training 2 points |
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=Skill |
Amputate 3 |
=Points |
6 |
=Unique Rule |
When a patient would die from a complication card, ignore the card and amputate a wounded limb instead (this only works if the patient isn't injured on the torso). Spend 4 minutes on this. |
=Unique Rule |
Pick another card at random from the complication deck. |
=Unique Rule |
The next 5 WP the patient loses during this surgery are negated. |
=Shared Rule |
Give the patient the amputated limb condition when he survives. |
=Details |
You have sterilized equipment specifically designed to remove wounded limbs and perform this operation routinely. |
Anoniem (niet gecontroleerd)
ma, 12/11/2012 09:42
Complication deck
Complication deck
These are all the possible cards within the Complication deck.
10%
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=Complication |
Vigorous stabilization |
=Unique Rule |
If you pay 1 WP the healing succeeds after about 1 minute otherwise draw another card. |
=Unique Rule |
If the healing succeeds the patient now has 0 HP and should ask a wounded condition from a game master. |
30%
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=Complication |
Stabilized |
=Unique Rule |
The patient loses 1 WP and you lose 1 WP. |
=Unique Rule |
The healing succeeds after about 1 minute. |
=Unique Rule |
The patient now has 0 HP and should ask a wounded condition from a game master. |
5%
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=Complication |
Stabilized with minor infection |
=Unique Rule |
The patient loses 2 WP and you lose 1 WP. |
=Unique Rule |
The healing succeeds after about 1 minute. |
=Unique Rule |
The patient now has 0 HP and should ask a wounded AND Minor infection condition from a game master. |
5%
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=Complication |
Stabilized but infected |
=Unique Rule |
The patient loses 3 WP and you lose 1 WP. |
=Unique Rule |
The healing succeeds after about 1 minute. |
=Unique Rule |
The patient now has 0 HP and should ask a wounded AND Infected condition from a game master. |
1%
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=Complication |
Minor blood loss |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1%
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=Complication |
Blood loss |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1%
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=Complication |
Major blood loss |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1%
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=Complication |
Bleeding artery |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1%
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=Complication |
Bleeding major artery |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1%
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=Complication |
Multiple bleeding arteries |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 6 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1%
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=Complication |
Stops breathing |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 7 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1%
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=Complication |
Heart attack |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 8 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1%
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=Complication |
Major heart attack |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 9 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1%
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=Complication |
Heaven is calling |
=Unique Rule |
You cannot stop the bleeding. |
=Unique Rule |
The patient loses 10 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
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=Complication |
Highly unfamiliar wound |
=Unique Rule |
You are highly unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
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=Complication |
Highly unfamiliar puncture wound |
=Unique Rule |
You are highly unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
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=Complication |
Highly unfamiliar organ hit |
=Unique Rule |
You are highly unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
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=Complication |
Highly unfamiliar body reaction 1% |
=Unique Rule |
You are highly unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
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=Complication |
Highly unfamiliar heart attack |
=Unique Rule |
You are highly unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
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=Complication |
Unfamiliar wound |
=Unique Rule |
You are unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
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=Complication |
Unfamiliar puncture wound |
=Unique Rule |
You are unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
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=Complication |
Unfamiliar organ hit |
=Unique Rule |
You are unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
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=Complication |
Unfamiliar body reaction |
=Unique Rule |
You are unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
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=Complication |
Unfamiliar heart attack |
=Unique Rule |
You are unfamiliar with this sort of wound. |
=Unique Rule |
The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule |
If the patient lives draw another card after about 1 minute. |
4%
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=Complication |
We need more hands! |
=Unique Rule |
There are too many wounds to keep closed just by yourself. |
=Unique Rule |
If you are the only healer tending to this patient he loses 3 WP. |
=Unique Rule |
Draw another card after about 1 minute. |
3%
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=Complication |
Don't move the patient! |
=Unique Rule |
Moving a patient can worsen the wounds. |
=Unique Rule |
If the patient was moved from the spot where they originally got wound he loses 3 WP. |
=Unique Rule |
Draw another card after about 1 minute. |
3% (At level 2 these cards are replaced by "Hmmm, strange..." cards)
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=Complication |
What the hell?! |
=Unique Rule |
You are completely unfamiliar with other races their biology. |
=Unique Rule |
If the patient is not the same race as any of the healers he loses 4 WP. |
=Unique Rule |
Draw another card after about 1 minute. |
0% (At level 3 these cards are replaced by "I've read about this"
cards)
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=Complication |
Hmmm, strange... |
=Unique Rule |
You are very unfamiliar with other races their biology. |
=Unique Rule |
If the patient is not the same race as any of the healers he loses 3 WP. |
=Unique Rule |
Draw another card after about 1 minute. |
0%
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=Complication |
I've read about this |
=Unique Rule |
You are unfamiliar with other races their biology. |
=Unique Rule |
If the patient is not the same race as any of the healers he loses 2 WP. |
=Unique Rule |
Draw another card after about 1 minute. |
3%
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=Complication |
No time to clean! |
=Unique Rule |
If you have healed another person in the last 10 minutes your equipment is still dirty. |
=Unique Rule |
If your equipment is still dirty the patient should ask for an *infection* condition from a GM after this surgery. |
=Unique Rule |
Draw another card after about 1 minute. |
3%
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=Complication |
This one might make it |
=Unique Rule |
Healers notice that this patient is pretty stable at the moment. |
=Unique Rule |
Draw another card after about 1 minute, but you are allowed to ignore the next card if you want and draw again. |
3%
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=Complication |
This might take a while... |
=Unique Rule |
Stabilizing these wounds is tedious and time consuming. |
=Unique Rule |
Draw another card after about 4 minute (-1 minute per healer working on this patient). |
2%
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=Complication |
So many wounds... |
=Unique Rule |
There are to many wounds to keep closed with 2 people. |
=Unique Rule |
Unless there are three healers tending to this patient he loses 3 WP. |
2%
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=Complication |
Magic is cleaner than weapons |
=Unique Rule |
Weapons tend to be dirty, but magic leaves very clean wounds. |
=Unique Rule |
If some of the wounds of this patient are caused by magic spells the patient can't gain further infections during this surgery. |
=Unique Rule |
Draw another card after about 1 minute. |
2%
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=Complication |
Fighting in the dirt |
=Unique Rule |
Nature might contaminate wounds. |
=Unique Rule |
If the patient is being treated on a dirt floor (outside) the patient should ask for an *infection* condition from a GM after this surgery. |
=Unique Rule |
Draw another card after about 1 minute. |
1%
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=Complication |
Keep fighting! |
=Unique Rule |
The patient is losing his will to live. |
=Unique Rule |
Unless a non-healer is supporting the patient (comforting words, prayer, holding hands, etc) when this cards is drawn he loses 3 WP. |
=Unique Rule |
Draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Shock! Oh gods!" cards)
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=Complication |
I don't know what to do! |
=Unique Rule |
The patient goes into shock and loses consciousness if he was still conscious. |
=Unique Rule |
You can spend 3 WP to prevent this, if you don't do this the patient loses 5 WP. |
=Unique Rule |
Draw another card after about 1 minute. |
0% (At level 3 these cards are replaced by "Shock!" cards)
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=Complication |
Shock! Oh gods! |
=Unique Rule |
The patient goes into shock and loses consciousness if he was still conscious. |
=Unique Rule |
You can spend 2 WP to prevent this, if you don't do this the patient loses 5 WP. |
=Unique Rule |
Draw another card after about 1 minute. |
0%
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=Complication |
Shock! |
=Unique Rule |
The patient goes into shock and loses consciousness if he was still conscious. |
=Unique Rule |
You can spend 1 WP to prevent this, if you don't do this the patient loses 5 WP. |
=Unique Rule |
Draw another card after about 1 minute. |
1%
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=Complication |
Disease |
=Unique Rule |
The open wound and weakness of body triggers a disease to flourish in the patient. |
=Unique Rule |
The patient should ask for a random disease condition from a game master after this surgery. |
=Unique Rule |
Draw another card after about 1 minute. |
1% (Battle fatigued, unwilling to kill, unwilling to torture or hated enemy are examples of possibilities)
|
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=Complication |
Mental Trauma |
=Unique Rule |
The patient gains a mental trauma as a result of this ordeal. |
=Unique Rule |
The patient should ask for a random mental trauma condition from a game master after this surgery. |
=Unique Rule |
Draw another card after about 1 minute. |
1%
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=Complication |
I can handle it alone from here |
=Unique Rule |
Healers notice that this patient is no longer in mortal danger but still needs immediate treatment from 1 healer. |
=Unique Rule |
Ignore any further mention of WP loss or death. |
=Unique Rule |
Draw another card after about 1 minute. |
Anoniem (niet gecontroleerd)
do, 08/06/2017 00:09