Work in progress https://convergence-larp.nl/ en Education In Asgard https://convergence-larp.nl/setting/education-asgard <span>Education In Asgard</span> <p>Asgard prides itself on its high number of intellectuals. Mostly this is achieved by a rigid educational system, which is composed of three stages.</p> <h2>Primary Education</h2> <p>Primary education consists of the first 8 to 10 years of formal, structured education. In general, main education consists of eight or ten years of schooling starting at the age of four or five, although this varies between districts. Every child in Asgard is ordered by law to fulfill at least the first eight years of the Primary Education, though it is know that small farming communities or outposts are in title of special dispensation. Reading, writing and basic biology, along with a rigid indoctrination within the Asgardian organizational structure, are part of the educational program</p> <h2>Secondary education</h2> <p>Secondary education consists of the second years of formal education that occur between the age of 12 till 18 and 24, depending on the field of study. The purpose of secondary education is to provide children with more common knowledge, to prepare for higher education or to train directly in a specific profession. Social caste, family status and a variety of other influences may decide to which school or academy a Asgardian child is sent. Military academies and scientific/magical institutions tend to have the longest run time, while social studies, craftsman studies and basic agrarian studies tend to be around two or three years long. Younglings attending these professions are expected to find themselves a master within their caste who will teach them the tricks of their trade in the upcoming ten to fifty years.</p> <h2>Universities</h2> <p>Universities are the main institutions that provide tertiary education. Collectively, these are sometimes known as tertiary institutions. And are often bound to a particular Caste or field of profession. Tertiary education generally results in the receipt of certificates, diplomas, or academic degrees. Higher education includes teaching, magic, engineering, philosophy, diplomacy and many more within the realm of teaching. The curriculum varies widely from University to University, and from region to region. High Magic, Politics and Philosophy are among the most popular fields of study</p> <span><span>Anonymous (not verified)</span></span> <span>Wed, 17-07-2013 10:10</span> Wed, 17 Jul 2013 08:10:38 +0000 Anonymous 550 at https://convergence-larp.nl https://convergence-larp.nl/setting/education-asgard#comments Magic In Asgard https://convergence-larp.nl/setting/magic-asgard <span>Magic In Asgard</span> <p>Asgard prides itself in its many formidable practitioners of primordial magic. Those children that display an affinity with these powers are often send to one of the various magic Universities, where they are thought to extend and control their abilities for the greater good of the Asgardian Realm. Many of them become scholars or battle mages. Many Asgardians see Magic as a natural part of nature and frown upon the superstition in which most Utgardians hold these powers. Indeed, Asgardian society, especially within the larger cities, is highly dependent upon the use of magic- Without it, the fragile spires would topple, city walls would crack and gardens would lose their splendor.</p> <span><span>Anonymous (not verified)</span></span> <span>Wed, 17-07-2013 10:09</span> Wed, 17 Jul 2013 08:09:09 +0000 Anonymous 549 at https://convergence-larp.nl https://convergence-larp.nl/setting/magic-asgard#comments Asgardian Wasteland https://convergence-larp.nl/setting/asgardian-wasteland <span>Asgardian Wasteland</span> <p>This dark and desolate region was once part of a mighty Fae kingdom. After the Civil War, however, what remains of these lands was treated with fear and distrust, and is now known as the Asgardian Wastes. It is uninhabited but for wanderers and beasts. It's sole city, Darallian, was never rebuild after its destruction, its ruined streets and buildings reflecting nothing of the glory it once knew.</p> <h2>Mountains</h2> <p>- The Lost - The Fallen</p> <h2>Forests</h2> <p>- Aumrauth's End</p> <span><span>Anonymous (not verified)</span></span> <span>Sat, 08-06-2013 13:26</span> Sat, 08 Jun 2013 11:26:38 +0000 Anonymous 542 at https://convergence-larp.nl https://convergence-larp.nl/setting/asgardian-wasteland#comments Lhengard https://convergence-larp.nl/setting/lhengard <span>Lhengard</span> <p>In the old days the lands of Lhengard were relatively empty, occupied only by those who sought to escape the more civilized realms and return to nature. Now it exists in a state of constant war. The Marsh is one of the main routes through which Utgard seeks access to the inner lands. Troops constantly move through en route to war against would-be invaders. As the war has gone on, the swamp-like lowlands have been fortified. The locals are great hunters and scouts, adept at guerilla warfare and skilled with bow and axe.</p> <p>The hunters of Lhengard maintain a constant watch on the roads through their land, and they are swift to act in any raiders are sighted. Runners are dispatched to summon reinforcements while the Asgardian regiments are mustered to hold back the enemy.</p> <h3>Rivers and lakes</h3> <p>- Worm River - The Amber</p> <h3>Forests</h3> <p>- Undergrowth Depths - Amberwoods - Wormwoods</p> <span><span>Anonymous (not verified)</span></span> <span>Sat, 08-06-2013 13:25</span> Sat, 08 Jun 2013 11:25:26 +0000 Anonymous 541 at https://convergence-larp.nl https://convergence-larp.nl/setting/lhengard#comments Western Gardens https://convergence-larp.nl/setting/western-gardens <span>Western Gardens</span> <p>The mainland of the Western Gardens lies along the western coast of Asgard, but the realm also encompasses the small islands of the Western Gulf. The shoreline is a wild area, fringed by deep coniferous forests. The foothills of the Western Barrier march off into distant peaks that tower dramatically into the clouds. To the Elves and Fae from other realms, the Western Gardens is often considered rural, al bleak coastal realm with hundreds of acres of inland farm-ground. But to those who call it their home the towering cliffs, soaring sea birds and lush fields are sights as fine as any to be seen in the whole Kingdom.</p> <h2>Mountains</h2> <p>- The Western Barrier</p> <h2>Rivers and lakes</h2> <p>- River Mother - Lake Mother</p> <h2>Forests</h2> <p>- Aumrauth Forest - Deryth Forest - Aumrauth's End</p> <span><span>Anonymous (not verified)</span></span> <span>Sat, 08-06-2013 13:24</span> Sat, 08 Jun 2013 11:24:13 +0000 Anonymous 540 at https://convergence-larp.nl https://convergence-larp.nl/setting/western-gardens#comments Eastern Gardens https://convergence-larp.nl/setting/eastern-gardens <span>Eastern Gardens</span> <p>The Eastern Gardens is a large coastal region, inhabited by shrewd and hardy seafolk. Their graceful vessels plough the turbulent Eastern waters in search of food and trade. This is a highly dangerous area to sail, not just because of the perilous waters, but because the seas are said to contain many monstrous creatures. To survive such waters, the sailors of Asgard must possess great skill, and the Elves and Fae that crew the light sea craft are considered some of the finest in the world. Toughened from decades of warfare against foreign raiders, they excel in naval combat, and their nimble boats make deadly warships in times of need. It is not strange that many Navy personnel are drafted from this region.</p> <p>Enormous white peaked mountains lie at the most inland part of this region, most notable the Central Peak. It is said that this mighty giant can be seen all the way from Utgard. Under its shadow lie thousands of acres of farmland that provide nearly a third of all the food needed by the combined realms of Asgard.</p> <h2>Mountains</h2> <p>- Worm Mountains - The Central Peak - Wormling Peak</p> <h2>Rivers and lakes</h2> <p>- Worm River</p> <h2>Forests</h2> <p>- <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Dearaldia&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="kzGc31l4W4PUjn_y6WslGb183rnfxqFKSSh343C-fA4"></drupal-filter-placeholder>'s Embrace - Wormwoods</p> <span><span>Anonymous (not verified)</span></span> <span>Sat, 08-06-2013 13:23</span> Sat, 08 Jun 2013 11:23:21 +0000 Anonymous 539 at https://convergence-larp.nl https://convergence-larp.nl/setting/eastern-gardens#comments Caer https://convergence-larp.nl/setting/caer <span>Caer</span> <p>The isles of the North suffered the most during the Civil Wars. Once, cataclysmic forces were unleashed that drowned the land and shattered the northern part of the continent. The remaining islands are tortured and twisted places, blasted by mutation and death, and near lifeless. Such life that does survive is cruel and hardened. Monsters, stirred from the lightless ocean depths, sometimes come ashore here in search of prey.</p> <p>Icy and uninviting, these remote areas are home to the more feral of Elf tribes. It's pine forests are home to magnificent beats, and the population are generally hunter or fisher by trade.</p> <p>Though the most other Elf and Fea look down upon their Northern brethren, it is from these parts that the largest amounts of fresh fish are delivered.</p> <h2>Forests</h2> <p>- Caer Orvent's Grace - The Frozen Woods</p> <span><span>Anonymous (not verified)</span></span> <span>Sat, 08-06-2013 13:22</span> Sat, 08 Jun 2013 11:22:25 +0000 Anonymous 538 at https://convergence-larp.nl https://convergence-larp.nl/setting/caer#comments The Uplands https://convergence-larp.nl/setting/uplands <span>The Uplands</span> <p>'The Uplands lay north-west and are graced with the Enchanted Forests, most ancient of all the Asgardian realms. Upon its tangled groves ancient glamours lie and under its leaves creatures of great mystery still walk. The region is ruled from the city of <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Darthoriadan&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="dz5ipKednGyy5gvNODnEUhB7peCw-VA4yFIa65Y98zM"></drupal-filter-placeholder>, capital of magic and written knowledge. Fall lies eternally on The Uplands' enchanted glades. Beneath the seemingly beautiful leafy surroundings, disembodied whispers and strange visions can visit those foolish enough to leave the ancient paths; curious phenomena that are caused by the high amount of magic lingering in these parts. By night, <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Fae&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="qqS8BamGkHG9YR4Iy-OQX5CLd71JU3UonxnD-hHxSl0"></drupal-filter-placeholder> lights flicker in the darkness, drifting from tree to tree, illuminating them in eerie ghost-light.</p> <p>The largest bodies of fresh water within the Kingdom originate in The Uplands, being the enormous Lake Mother and the mighty Deryth and Ygraine rivers. Lake Mother houses the largest ship-wharfs and dry-docks for both commercial ships and military vessels of the Royal Asgardian Navy.</p> <p>The river Deryth forms an important trading route, splitting itself several times and reaching many of Asgards larger settlements and reaching all the way to the North and Western shores. It is by this way that the ships constructed in Lake Mother find their way to the other lands of Asgard.</p> <p>The official capital of the Uplands is <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Darthoriadan&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="dz5ipKednGyy5gvNODnEUhB7peCw-VA4yFIa65Y98zM"></drupal-filter-placeholder>, though the city tends to keep to itself.</p> <h2>Mountains</h2> <p>- <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Darthoriadan&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="dz5ipKednGyy5gvNODnEUhB7peCw-VA4yFIa65Y98zM"></drupal-filter-placeholder> Belt</p> <h2>Rivers and lakes</h2> <p>- Lake Mother - River Deryth - River Arun</p> <h2>Forests</h2> <p>- <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Darthoriadan&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="dz5ipKednGyy5gvNODnEUhB7peCw-VA4yFIa65Y98zM"></drupal-filter-placeholder>'s gardens.</p> <p>- Cohnal Forest - Aumrauth Forest</p> <span><span>Anonymous (not verified)</span></span> <span>Sat, 08-06-2013 13:21</span> Sat, 08 Jun 2013 11:21:27 +0000 Anonymous 537 at https://convergence-larp.nl https://convergence-larp.nl/setting/uplands#comments Orc Houses https://convergence-larp.nl/setting/orc-houses <span>Orc Houses</span> <p>Orc houses are communities of Orc families.</p> <h2>Current Great Houses</h2> <p>These houses are currently considered the "Great Houses" and hold dominion over most of the Orc-held lands.</p> <ul><li>House Galrash - Current <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Orc%20Politics%23Great%20House%20Politics%7CPrime%0AHouse&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="1tk4GtHt4eJlZS4QLlAwUUBl7vfCmCXd_3CW95D-mcg"></drupal-filter-placeholder>, holds the First Seat in the Council of the Utgard Alliance.</li> <li>House Arkol - Previous Prime House</li> <li>House Vorzag</li> <li>House Kotash</li> <li>House Urthoru</li> <li>House Martuc</li> <li>House Dralug</li> <li>House Bergazu</li> <li>House Gorazal</li> </ul><h2>Other Orc Houses</h2> <p>These houses are not counted among the "Great Houses", but have played more or less important roles in other stories.</p> <ul><li>House Naktoh - Allied with House Martuc . Has a reputation for being "impure" since it has a fairly large power base in Midgard.</li> <li>House Haltogh - Medium house allied with House Vorzag. Handles some trade between <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Grongavar&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="vP4OybV2Mo4YM6iy_YahusKkhvzhaiV-6JvmrU-jxWc"></drupal-filter-placeholder> and <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=JallaPlem&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="04RnhfMun2Q3xLlbSZVIvf5h_JS4fVNtc9pS73t4Xiw"></drupal-filter-placeholder>.</li> <li>House of Ror - Small house allied with House Galrash. Primarily doing supply runs to <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Guardian%27s%20Point&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="rf9vtCTTgQ9z-AhhgZXYnMcrBSx6qdgep8rGrIwkyyU"></drupal-filter-placeholder>.</li> <li>House Gulto - Allied with house Dralug. Supports house Dralug in with mercenary troops for a really cheap price. Known for it's disciplined mercenary group "Grotha's Axes".</li> </ul> <span><span>Anonymous (not verified)</span></span> <span>Tue, 14-05-2013 19:47</span> Tue, 14 May 2013 17:47:33 +0000 Anonymous 527 at https://convergence-larp.nl https://convergence-larp.nl/setting/orc-houses#comments Orc Politics https://convergence-larp.nl/setting/orc-politics <span>Orc Politics</span> <p><drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Orc&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="xg0VfKg9UuQ5nCfjp9t9aaXnSWweVECNypUEx2ovTHA"></drupal-filter-placeholder> politics is a slightly chaotic mess built up around the race's concepts of individuality and honour. It can be roughly broken down into three levels: in-house politics, alliance politics and great house politics.</p> <h2>In-house politics</h2> <p>When the Orcs were a young race just set loose upon the world, Ratish taught those who would listen about warfare. Among the things he taught was the observation that no group of creatures can survive without the leadership of a single creature. Although later disproven when the Orcs made contact with the <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Tellurian%7CTellurians&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="bwLRzB0owkHTNfuzq07cB7F_EN9DiUWW9BA914HCA54"></drupal-filter-placeholder>, a lot of the social structure of the Orcs was built up around this idea.</p> <p>One result of this is that each <drupal-filter-placeholder callback="freelinking.manager:createFreelinkElement" arguments="0=nodetitle&amp;1=Orc%20Houses%7COrc%20House&amp;2=nodetitle&amp;3=en&amp;4=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A9%3A%22nodetitle%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A9%3A%22nodetypes%22%3Ba%3A5%3A%7Bs%3A9%3A%22wiki_page%22%3Bs%3A9%3A%22wiki_page%22%3Bs%3A5%3A%22event%22%3Bs%3A1%3A%220%22%3Bs%3A11%3A%22layout_page%22%3Bs%3A1%3A%220%22%3Bs%3A12%3A%22news_article%22%3Bs%3A1%3A%220%22%3Bs%3A4%3A%22page%22%3Bs%3A1%3A%220%22%3B%7Ds%3A8%3A%22failover%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3B%7D%7D&amp;5=a%3A3%3A%7Bs%3A6%3A%22plugin%22%3Bs%3A23%3A%22freelinking_prepopulate%22%3Bs%3A7%3A%22enabled%22%3Bb%3A1%3Bs%3A8%3A%22settings%22%3Ba%3A2%3A%7Bs%3A8%3A%22failover%22%3Bs%3A6%3A%22search%22%3Bs%3A17%3A%22default_node_type%22%3Bs%3A9%3A%22wiki_page%22%3B%7D%7D" token="wN3FHvxWCTcJ-1DYZvR0MuHiaQ3V-T4v4udHynoi4Qc"></drupal-filter-placeholder> has a single leader - at least in name. While there have been houses attempting to follow different doctrine, these attempts usually fail due to a combination of internal struggle and external pressure. The leader of a house has power over this house, in so far as he is obeyed, which is not necessarily a given and differs between houses.</p> <p>How the leader of a house is chosen and succeeded also differs between houses. For some houses it is hereditary and the only way to get rid of a bad leader is to kill him, at which point the next in line takes his place. Others have a number of families that each train a candidate and the leader becomes the winner of some kind of challenge between these candidates. Some have no real process and any member of the house can challenge the current leader for control at any moment.</p> <h2>Alliances Between Houses</h2> <p>When the amount of Orcs in the world started to grow it quickly became apparent that there were power differences between several of the houses. This resulted in less powerful houses forging alliances between each other to combat the more powerful houses.</p> <span><span>Anonymous (not verified)</span></span> <span>Tue, 14-05-2013 19:10</span> Tue, 14 May 2013 17:10:08 +0000 Anonymous 526 at https://convergence-larp.nl https://convergence-larp.nl/setting/orc-politics#comments