Stimulants are used to increase the effects of your indulgence (see your racial condition). Some have nasty side effects or are expensive. But your character probably loves using one or several of these on a regular basis to take the edge of the stressful situations they tend to get themselves into.
Consumable | A Mug of Ale |
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Market price | 2¢ |
Unique Rule | After consuming three of these items during your indulgence, you regain 2WP instead of 1WP. |
Consumable | A Glass of Liquor |
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Market price | 6¢ |
Unique Rule | After consuming this item during your indulgence, you regain 2WP instead of 1WP. |
Consumable | A Portion of Tobacco |
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Market price | 6¢ |
Unique Rule | After consuming this item during your indulgence, you regain 2WP instead of 1WP. |
Item | Hookah |
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Market price | 100¢ |
Unique Rule | If you spend your indulgence with this item and consume three portions of tobacco you regain 3WP instead of 2WP. |
Unique Rule | Indulging like this takes 15 minutes instead of 5. |
Consumable | Sweets |
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Market price | 6¢ |
Unique Rule | After consuming this item during your indulgence, you regain 2WP instead of 1WP. |
Consumable | Drinkable chocolate |
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Market price | 18¢ |
Unique Rule | After consuming this item during your indulgence, you regain 2WP instead of 1WP. |
Unique Rule | If you slowly warm the chocolate for 20 minutes before consuming it during an indulgence you regain 3WP instead of 1WP. |
Consumable | Cigar |
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Market price | 20¢ |
Unique Rule | After consuming this item during your indulgence, you regain 3WP instead of 1WP. |
Consumable | Hallucinogen |
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Market price | 15¢ |
Unique Rule | After consuming this item during your indulgence, you regain 3 WP instead of 1WP. |
Unique Rule | After consuming this item you are dazed and hallucinate for an hour. |
Opiate works a bit different from other stimulants. Instead of increasing the effect from your indulgence, the opiate stops pain, making stitching less of a horrible experience.
Consumable | Opiate |
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Market price | 10¢ |
Unique Rule | Drink this, then wait 2 minutes. For the next hour after this, you are Dazed but you do not lose WP from the stitching and bandaging skill being used on you. |
Primordial touched Yarrow is a plant warped by the influence of an unstable primordial flow. It is most often used to keep soldiers fighting even when they are wounded or have fevers from infections. But because of its rareness and danger of harvesting it is relatively expensive.
Consumable | Primordial touched Yarrow |
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Market price | 100¢ |
Unique Rule | If you consume this after 5 seconds you are no longer dazed or weakened by effects that you had at the moment of consuming this for a full hour. |
Unique Rule | After the hour has past you are dazed and weakened for a full hour. |
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