July 2017
- Reworded Items page
- Introduced "Consumable" concept for items.
- Made "Large" item explanation more explicit.
- Changed Physrep rules to no longer require explicit descriptions in the item card.
- Added some explanation of "normal" carrying capacity.
September 2015
- Weakened now only hampers skill use during combat
May 2015
- Added the ***Charm ***and ***Fear ***effects.
- ***Bind ***has been simplified to only 1 effect.
- Removed the ***Drain ***effect.
- Throwing weapons removed from the core rules (now a rule on the actual item).
- All effects override the 1 damage rule from weapons now (not just the hit effect).
- Concentration rules have been removed (now described by primordial magic itself).
November 2013
- Changed everything into the "1 HP loss per attack" system. (LARGE CHANGE!)
- You now have a maximum amount of items that you can carry with you at the start and end of an event.
- Amplified the effect terms. (e.g. Break, instead of Break.)
- Changed the wording of HP and Willpower somewhat.
- Removed the rule that stated you need to have item cards attached to your phys-reps.
- Removed that "flaps" counter system for now.
- Conditions also represent special social states (next to special mental and physical states)
- Removed the miss effect and merged it with the Resist effect.
- Changed the wording of some things (HP, WP, unconscious characters) to better explain what they actually represent in game so players can react to it more in character.
- Added the fact that you leave items and money with your dead character.
- Removed the "source" prefix for effects.
April 2013
- Created change log
- Removed Willpower threshold
- Added counters
- Changed what players should do when an item breaks
- Printer-friendly version
- Log in or register to post comments