The following potions can be bought on the open market. Where time is a factor they have been presented with the most used time window for the potion in question but they can be bought for the following time windows:
- Works after 10 seconds up to 10 minutes.
- Works after 10 minutes up to 1 hour.
- Works after 1 hour up to 12 hours.
- Works after 12 hours up to 24 hours.
=Consumable | Analgesic potion |
=Market price | 40¢ |
=Unique Rule | 10 seconds after consuming this you are immune to WP loss due to stitching and bandaging for 10 minutes. |
=Shared Rule | Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM. |
=Shared Rule | At first light of each day you lose one toxin level. |
=Details | This toxic mixture will stop you from feeling pain while you are being stitched up. |
=Consumable | Hallucination potion |
=Market price | 40¢ |
=Unique Rule | 1 hour after consuming this you will start to hallucinate for 12 hours. You can snap yourself out of this. |
=Shared Rule | Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM. |
=Shared Rule | At first light of each day you lose one toxin level. |
=Details | This toxic mixture is used by shamans to visit the world of the spirits for long periods of time. |
=Consumable | Healing potion |
=Market price | 40¢ |
=Unique Rule | Your wounds will cost 10ℜ less to heal if consumed at the latests 4 hours after receiving the wound or infection. |
=Shared Rule | Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM. |
=Shared Rule | At first light of each day you lose one toxin level. |
=Details | This toxic mixture is used by to heal wounded people faster. Usually only used by the rich. |
=Consumable | Upper potion |
=Market price | 40¢ |
=Unique Rule | 1 hour after consuming this you will regain 3 willpower. You will lose 3 willpower after 12 hours. |
=Shared Rule | Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM. |
=Shared Rule | At first light of each day you lose one toxin level. |
=Details | This toxic mixture is used to make you feel good about the world. Usually consumed after stressful events. |
=Consumable | Beta-Blocking potion |
=Market price | 40¢ |
=Unique Rule | 10 seconds after consuming this you won't lose the next 2 willpower during the use of surgery or ranged skills. (within 10 minutes). |
=Shared Rule | Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM. |
=Shared Rule | At first light of each day you lose one toxin level. |
=Details | This toxic mixture is used to increase the focus of your fine motor skills. |
=Consumable | Strength potion |
=Market price | 40¢ |
=Unique Rule | 10 seconds after consuming this you won't lose the next 2 willpower during the use of melee weapon skills. (within 10 minutes). |
=Shared Rule | Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM. |
=Shared Rule | At first light of each day you lose one toxin level. |
=Details | This toxic mixture is used by warriors to increase their raw strength. |
=Consumable | Magic resistance potion |
=Market price | 40¢ |
=Unique Rule | 10 seconds after consuming this you can call Resist against the next primordial automata effect cast on you. (within 10 minutes). |
=Shared Rule | Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM. |
=Shared Rule | At first light of each day you lose one toxin level. |
=Details | This toxic mixture is used by warriors to protect against enemy mages. |
=Consumable | Primordial flow calming potion |
=Market price | 40¢ |
=Unique Rule | 10 seconds after consuming this you won't lose the next 2 willpower during the use of primordial magic or divine magic. (within 10 minutes). |
=Shared Rule | Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM. |
=Shared Rule | At first light of each day you lose one toxin level. |
=Details | This toxic mixture is used by mages and priests to calm the primordial flow around them. |
=Consumable | Adrenaline potion |
=Market price | 40¢ |
=Unique Rule | 10 seconds after consuming this you ignore fear and effects from getting wounded (until you reach -2 HP) for 10 minutes. |
=Shared Rule | Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM. |
=Shared Rule | At first light of each day you lose one toxin level. |
=Details | This toxic mixture is used to keep warriors on their feet longer and make them unafraid in battle. |
=Consumable | Anti-toxin potion |
=Market price | 40¢ |
=Unique Rule | 10 seconds after consuming this you lose 1 toxin level and all other effects from potions are removed. |
=Unique Rule | You are immune to poisons for up to 10 minutes. |
=Details | This mixture is used to save people from poisons. It is also used by frequent consumers of potions to reset their pallets so to speak in between consumption. |
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