These are all the possible cards within the Complication deck.
10%
=Complication | Vigorous stabilization |
=Unique Rule | If you pay 1 WP the healing succeeds after about 1 minute otherwise draw another card. |
=Unique Rule | If the healing succeeds the patient now has 0 HP and should ask a wounded condition from a game master. |
30%
=Complication | Stabilized |
=Unique Rule | The patient loses 1 WP and you lose 1 WP. |
=Unique Rule | The healing succeeds after about 1 minute. |
=Unique Rule | The patient now has 0 HP and should ask a wounded condition from a game master. |
5%
=Complication | Stabilized with minor infection |
=Unique Rule | The patient loses 2 WP and you lose 1 WP. |
=Unique Rule | The healing succeeds after about 1 minute. |
=Unique Rule | The patient now has 0 HP and should ask a wounded AND Minor infection condition from a game master. |
5%
=Complication | Stabilized but infected |
=Unique Rule | The patient loses 3 WP and you lose 1 WP. |
=Unique Rule | The healing succeeds after about 1 minute. |
=Unique Rule | The patient now has 0 HP and should ask a wounded AND Infected condition from a game master. |
1%
=Complication | Minor blood loss |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1%
=Complication | Blood loss |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1%
=Complication | Major blood loss |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1%
=Complication | Bleeding artery |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1%
=Complication | Bleeding major artery |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1%
=Complication | Multiple bleeding arteries |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 6 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1%
=Complication | Stops breathing |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 7 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1%
=Complication | Heart attack |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 8 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1%
=Complication | Major heart attack |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 9 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1%
=Complication | Heaven is calling |
=Unique Rule | You cannot stop the bleeding. |
=Unique Rule | The patient loses 10 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
=Complication | Highly unfamiliar wound |
=Unique Rule | You are highly unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
=Complication | Highly unfamiliar puncture wound |
=Unique Rule | You are highly unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
=Complication | Highly unfamiliar organ hit |
=Unique Rule | You are highly unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
=Complication | Highly unfamiliar body reaction 1% |
=Unique Rule | You are highly unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Stabilized" cards)
=Complication | Highly unfamiliar heart attack |
=Unique Rule | You are highly unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
=Complication | Unfamiliar wound |
=Unique Rule | You are unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
=Complication | Unfamiliar puncture wound |
=Unique Rule | You are unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
=Complication | Unfamiliar organ hit |
=Unique Rule | You are unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
=Complication | Unfamiliar body reaction |
=Unique Rule | You are unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
1% (At level 3 these cards are replaced by "Stabilized" cards)
=Complication | Unfamiliar heart attack |
=Unique Rule | You are unfamiliar with this sort of wound. |
=Unique Rule | The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP. |
=Unique Rule | If the patient lives draw another card after about 1 minute. |
4%
=Complication | We need more hands! |
=Unique Rule | There are too many wounds to keep closed just by yourself. |
=Unique Rule | If you are the only healer tending to this patient he loses 3 WP. |
=Unique Rule | Draw another card after about 1 minute. |
3%
=Complication | Don't move the patient! |
=Unique Rule | Moving a patient can worsen the wounds. |
=Unique Rule | If the patient was moved from the spot where they originally got wound he loses 3 WP. |
=Unique Rule | Draw another card after about 1 minute. |
3% (At level 2 these cards are replaced by "Hmmm, strange..." cards)
=Complication | What the hell?! |
=Unique Rule | You are completely unfamiliar with other races their biology. |
=Unique Rule | If the patient is not the same race as any of the healers he loses 4 WP. |
=Unique Rule | Draw another card after about 1 minute. |
0% (At level 3 these cards are replaced by "I've read about this" cards)
=Complication | Hmmm, strange... |
=Unique Rule | You are very unfamiliar with other races their biology. |
=Unique Rule | If the patient is not the same race as any of the healers he loses 3 WP. |
=Unique Rule | Draw another card after about 1 minute. |
0%
=Complication | I've read about this |
=Unique Rule | You are unfamiliar with other races their biology. |
=Unique Rule | If the patient is not the same race as any of the healers he loses 2 WP. |
=Unique Rule | Draw another card after about 1 minute. |
3%
=Complication | No time to clean! |
=Unique Rule | If you have healed another person in the last 10 minutes your equipment is still dirty. |
=Unique Rule | If your equipment is still dirty the patient should ask for an *infection* condition from a GM after this surgery. |
=Unique Rule | Draw another card after about 1 minute. |
3%
=Complication | This one might make it |
=Unique Rule | Healers notice that this patient is pretty stable at the moment. |
=Unique Rule | Draw another card after about 1 minute, but you are allowed to ignore the next card if you want and draw again. |
3%
=Complication | This might take a while... |
=Unique Rule | Stabilizing these wounds is tedious and time consuming. |
=Unique Rule | Draw another card after about 4 minute (-1 minute per healer working on this patient). |
2%
=Complication | So many wounds... |
=Unique Rule | There are to many wounds to keep closed with 2 people. |
=Unique Rule | Unless there are three healers tending to this patient he loses 3 WP. |
2%
=Complication | Magic is cleaner than weapons |
=Unique Rule | Weapons tend to be dirty, but magic leaves very clean wounds. |
=Unique Rule | If some of the wounds of this patient are caused by magic spells the patient can't gain further infections during this surgery. |
=Unique Rule | Draw another card after about 1 minute. |
2%
=Complication | Fighting in the dirt |
=Unique Rule | Nature might contaminate wounds. |
=Unique Rule | If the patient is being treated on a dirt floor (outside) the patient should ask for an *infection* condition from a GM after this surgery. |
=Unique Rule | Draw another card after about 1 minute. |
1%
=Complication | Keep fighting! |
=Unique Rule | The patient is losing his will to live. |
=Unique Rule | Unless a non-healer is supporting the patient (comforting words, prayer, holding hands, etc) when this cards is drawn he loses 3 WP. |
=Unique Rule | Draw another card after about 1 minute. |
1% (At level 2 these cards are replaced by "Shock! Oh gods!" cards)
=Complication | I don't know what to do! |
=Unique Rule | The patient goes into shock and loses consciousness if he was still conscious. |
=Unique Rule | You can spend 3 WP to prevent this, if you don't do this the patient loses 5 WP. |
=Unique Rule | Draw another card after about 1 minute. |
0% (At level 3 these cards are replaced by "Shock!" cards)
=Complication | Shock! Oh gods! |
=Unique Rule | The patient goes into shock and loses consciousness if he was still conscious. |
=Unique Rule | You can spend 2 WP to prevent this, if you don't do this the patient loses 5 WP. |
=Unique Rule | Draw another card after about 1 minute. |
0%
=Complication | Shock! |
=Unique Rule | The patient goes into shock and loses consciousness if he was still conscious. |
=Unique Rule | You can spend 1 WP to prevent this, if you don't do this the patient loses 5 WP. |
=Unique Rule | Draw another card after about 1 minute. |
1%
=Complication | Disease |
=Unique Rule | The open wound and weakness of body triggers a disease to flourish in the patient. |
=Unique Rule | The patient should ask for a random disease condition from a game master after this surgery. |
=Unique Rule | Draw another card after about 1 minute. |
1% (Battle fatigued, unwilling to kill, unwilling to torture or hated enemy are examples of possibilities)
=Complication | Mental Trauma |
=Unique Rule | The patient gains a mental trauma as a result of this ordeal. |
=Unique Rule | The patient should ask for a random mental trauma condition from a game master after this surgery. |
=Unique Rule | Draw another card after about 1 minute. |
1%
=Complication | I can handle it alone from here |
=Unique Rule | Healers notice that this patient is no longer in mortal danger but still needs immediate treatment from 1 healer. |
=Unique Rule | Ignore any further mention of WP loss or death. |
=Unique Rule | Draw another card after about 1 minute. |
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