Combat mobility simply gives you more HP.
Skill | Combat Mobility 1 |
---|---|
Points | 8 |
Unique Rule | You have +1 HP. |
Unique Rule | This skill doesn't work when you are wearing heavy armour or better. |
Details | It won't stall death forever, but moving along with the blows of your enemy might give you enough time to finish him of. |
Level | Upgrade to Level 2 by training 8 points |
Skill | Combat Mobility 2 |
---|---|
Points | 16 |
Unique Rule | You have +2 HP. |
Unique Rule | This skill doesn't work when you are wearing heavy armour or better. |
Details | You have reached the pinnacle of moving out of harms way. |
Sturdy stance defends against the stumble , fall or bind effect in exchange for willpower.
Skill | Sturdy Stance 1 |
---|---|
Points | 3 |
WP | 1 |
Unique Rule | If you spend 1 WP you can call Resist against a Stumble effect. |
Details | Digging your heels in the sand, you keep standing where you are. |
Level | Upgrade to Level 2 by training 4 points |
Skill | Sturdy Stance 2 |
---|---|
Points | 7 |
WP | 1 |
Unique Rule | If you spend 1 WP you can call Resist against a Stumble or fall effect. |
Details | You don't fall down so easily. They will have to work for that. |
Level | Upgrade to Level 3 by training 5 points |
Skill | Sturdy Stance 3 |
---|---|
Points | 12 |
WP | 1 |
Unique Rule | If you spend 1 WP you can call Resist against a Stumble, fall or bind effect. |
Unique Rule | You can perform this skill once without spending WP after every short rest. |
Details | Your legs tend to be strong enough to resist most magical barriers. |
Sturdy hands defends against the drop weapon effect in exchange for willpower.
Skill | Sturdy Hands 1 |
---|---|
Points | 4 |
WP | 2 |
Unique Rule | If you spend 2 WP you can call Resist against a drop weapon effect. |
Details | Bashing a weapon from your hands is harder than they think. |
Level | Upgrade to Level 2 by training 4 points |
Skill | Sturdy Hands 2 |
---|---|
Points | 8 |
WP | 1 |
Unique Rule | If you spend 1 WP you can call Resist against a drop weapon effect. |
Details | A light grasp not a clingy one. It is all in the wrist. |
Level | Upgrade to Level 3 by training 5 points |
Skill | Sturdy Hands 3 |
---|---|
Points | 11 |
WP | 1 |
Unique Rule | If you spend 1 WP you can call Resist against a drop weapon effect. |
Unique Rule | You can perform this skill once without spending WP after every short rest. |
Details | Your weapon is your life. Rarely do you drop it. |
Clear head defends against the fear, daze and charm effects in exchange for willpower.
Skill | Clear Head 1 |
---|---|
Points | 4 |
WP | 1 |
Unique Rule | If you spend 1 WP you can call Resist against a fear effect. |
Details | You are not distracted by fear that easily. |
Level | Upgrade to Level 2 by training 4 points |
Skill | Clear Head 2 |
---|---|
Points | 8 |
WP | 1 |
Unique Rule | If you spend 1 WP you can call Resist against a fear or daze effect. |
Details | It is really hard to stun you. Even spellcasters might be surprised. |
Level | Upgrade to Level 3 by training 5 points |
Skill | Clear Head 3 |
---|---|
Points | 11 |
WP | 1 |
Unique Rule | If you spend 1 WP you can call Resist against a fear, daze or charm effect. |
Unique Rule | You can perform this skill once without spending WP after every short rest. |
Details | You have seen it all. Nothing distracts you from the battle at hand. |
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