Defensive Skills

Combat mobility simply gives you more HP.

Skill Combat Mobility 1
Points 8
Unique Rule You have +1 HP.
Unique Rule This skill doesn't work when you are wearing heavy armour or better.
Details It won't stall death forever, but moving along with the blows of your enemy might give you enough time to finish him of.
Level Upgrade to Level 2 by training 8 points
Skill Combat Mobility 2
Points 16
Unique Rule You have +2 HP.
Unique Rule This skill doesn't work when you are wearing heavy armour or better.
Details You have reached the pinnacle of moving out of harms way.

Sturdy stance defends against the stumble , fall or bind effect in exchange for willpower.

Skill Sturdy Stance 1
Points 3
WP 1
Unique Rule If you spend 1 WP you can call Resist against a Stumble effect.
Details Digging your heels in the sand, you keep standing where you are.
Level Upgrade to Level 2 by training 4 points
Skill Sturdy Stance 2
Points 7
WP 1
Unique Rule If you spend 1 WP you can call Resist against a Stumble or fall effect.
Details You don't fall down so easily. They will have to work for that.
Level Upgrade to Level 3 by training 5 points
Skill Sturdy Stance 3
Points 12
WP 1
Unique Rule If you spend 1 WP you can call Resist against a Stumble, fall or bind effect.
Unique Rule You can perform this skill once without spending WP after every short rest.
Details Your legs tend to be strong enough to resist most magical barriers.

Sturdy hands defends against the drop weapon effect in exchange for willpower.

Skill Sturdy Hands 1
Points 4
WP 2
Unique Rule If you spend 2 WP you can call Resist against a drop weapon effect.
Details Bashing a weapon from your hands is harder than they think.
Level Upgrade to Level 2 by training 4 points
Skill Sturdy Hands 2
Points 8
WP 1
Unique Rule If you spend 1 WP you can call Resist against a drop weapon effect.
Details A light grasp not a clingy one. It is all in the wrist.
Level Upgrade to Level 3 by training 5 points
Skill Sturdy Hands 3
Points 11
WP 1
Unique Rule If you spend 1 WP you can call Resist against a drop weapon effect.
Unique Rule You can perform this skill once without spending WP after every short rest.
Details Your weapon is your life. Rarely do you drop it.

Clear head defends against the fear, daze and charm effects in exchange for willpower.

Skill Clear Head 1
Points 4
WP 1
Unique Rule If you spend 1 WP you can call Resist against a fear effect.
Details You are not distracted by fear that easily.
Level Upgrade to Level 2 by training 4 points
Skill Clear Head 2
Points 8
WP 1
Unique Rule If you spend 1 WP you can call Resist against a fear or daze effect.
Details It is really hard to stun you. Even spellcasters might be surprised.
Level Upgrade to Level 3 by training 5 points
Skill Clear Head 3
Points 11
WP 1
Unique Rule If you spend 1 WP you can call Resist against a fear, daze or charm effect.
Unique Rule You can perform this skill once without spending WP after every short rest.
Details You have seen it all. Nothing distracts you from the battle at hand.

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Last updated Sun, 05-06-2022 22:10 by panndora-boo
Created Mon, 01-10-2012 22:42 by Anonymous

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