The Utgard Odyssey campaign is centred around a Midgardian mercenary group (The Terrendil Reavers) on an expedition through a region of the world of Heimr known as Utgard.
The Campaign
The Utgard Odyssey campaign will be a regular series of LARP events, held every two months on a Saturday. The events last for an afternoon and will be held in the forests of Soest. Regular attendance will not be required, though players that have a regular character will have priority over those that do not in case the event is full. The events of Utgard Odyssey will be free of charge as long as we can manage a free terrain. Attendants of the events must be 18 years or older. Use of alcohol or drugs is not permitted during the events. Donations are very much appreciated. They help us pay for costumes, equipment and server space. For details about specific events check out our website at http://www.heimr.nl/.
New Kind of LARP
In most LARP games the rules are very similar. This is because they borrow many of their rules from other well known LARPs. Heimr LARP rules are build from scratch. Much thought has gone into understanding what parts of common LARPs work well, and what parts do not. This has resulted in a rule set that is somewhat experimental and may contain some ideas unfamiliar to you. The most important differences are as followed:
- Most weapons do more then one HP damage.
- Characters have total body HP.
- Characters with zero or less HP are injured. If you are not injured and take a short rest, you regain your HP.
- Every character has willpower, which they can spend to activate specialized abilities/powers.
- The lower a character's willpower, the less likely it is they will survive getting injured.
- There are cards for skills/conditions so you can reread them, and for items so that if you steal something, you only take the card.
- Character skills are grouped in domains. Each domain is like a class, except you can have as many as you like.
Future Plans
Heimr LARP is still in it's early stages. Though much has already been done, there is still much more remaining. Because of this, new player options will become available as the campaign progresses. It also means that we may come across unforeseen problems and we might have to update some of the rules between the events. We will try our hardest to keep the impact for players to a minimum.
If attendance keeps up, we hope to run this campaign at least until September 2014. In this time we have added and will add several new domains. These will include; Battlefield tactics, which empowers teams who cooperate effectively on the battlefield. NPC organizations, which gives players control of NPC's during downtime. In addition to this LARP Campaign, the Heimr world is also represented on Vortex Adventure LARPs. We are also currently running the very first Heimr Tabletop Campaign using a rule set similar to the LARP rules. For more information about any of these, or if you are interested in contributing, please contact us.
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