Cities
Destroyed cities:
- Ul-Targash Pop(at height): 26700
Main cities:
- New Ul-Targash Pop: 22000 Supporting villages: 8 CURRENT CAPITAL
- Port Ossic Pop: 45000 Supporting villages: 10
- Predator haven Pop: 30000 Supporting villages: 11
- Svadilfar Pop: 26000 Supporting villages: 8
Small cities:
- Hillview Pop: 18000 Supporting villages: 7
- Keephills Pop: 18000 Supporting villages: 5
- Deltakeep Pop: 17000 Supporting villages: 6
- Southfork Pop: 16000 Supporting villages: 6
- Baron's creek Pop: 14300 Supporting villages: 4
- Goldwood Pop: 11700 Supporting villages: 7
- Westplain run Pop: 11300 Supporting villages: 4
- Howling peak Pop: 10600 Supporting villages: 5
Villages
Total: 340
- Supporting: 81
- Stand alone: 259
The villages before the dash are supporting villages, these support the cities and might eventually be consumed by the walls as the city grows. These villages support the cities mostly by supplying food. The villages after the dash are stand alone villages, that are self supporting and trade a little with the surrounding villages and sometimes with the nearest city as well.
- Plains/hills: 66/140
- Farming: 30/46
- Hunting: 0/20
- Sand: 0/4
- Lifestock: 30/24
- Holy place: 0/10
- Killing field village: 0/16
- Other: 6/20
- Mountains: 2/30
- Mining: 0/14
- Gold: 0/?
- Silver: 0/?
- Copper: 0/?
- Gems: 0/?
- Iron: 0/?
- Coal: 0/?
- Quarry: 2/9
- Stone: 2/?
- Salt and other minerals: 0/?
- Clay: 0/?
- Holy place: 0/5
- Bandit: 0/4
- Other: 0/3
- Mining: 0/14
- Forests (non-wild): 0/34
- Hunting: 0/9
- Woodcutting: 0/15
- Holy place: 0/3
- Bandits: 0/5
- Other: 0/2
- River: 13/23
- Fishing: 1/9
- Transport/trade: 7/6
- Shipwright: 5/4
- Holy place: 0/1
- Other: 0/3
- Lake: 0/19
- Fishing: 0/14
- Shipwright: 0/2
- Holy place: 0/2
- Other: 0/1
- First/Second grade road intersection villages: 0/13
- Trading/trade: 0/13
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- SIC: ??
- SIV: ??
- SIV within cities: ??
- Other: ??
Villages around holly sites:
Ganinisum
- Birthplace of the gnomes (Plain)
- First battle of reclaiming (Plain)
Ganinisum/Tahordyn
- End of reclaiming or forest of peace (Forest)
Ranimsul
- Birthplace of halfings (Plain)
- Signal of Ranimsul (lake)
- First prophet of Ranimsul (Mountain)
- Ranimsul's mercy (Plain)
- Freedom hills (Hills)
Talor
- Birthplace of humans (Actually Ul-Targash) (Plain)
- Cave of truth (Plain)
- Dan-nor first of the High guard (Forest)
- Saints Melkor's burial (Mountain)
Januri/Talor
Danu
- Archdemon head (Plain)
Sin
- Birthplace of the gaints (Lake)
Gataur
- Highest mountain in Midgard (Mountain)
Nantillion
- Primal slaying (Forest)
Vanessa
- Hill of plenty (Hills)
Wana
- Ambush Ridge (Mountain)
Tal'kinita
- Ancestral burial (Plain)
Ratish
- Scale of balance (Mountain)
Special villages/SIV's:
Large mines
Midgard has a vast assortment of mines, although not nearly as many as Utgard and about the same as Asgard . the two most important once are:
- The Goodyear metal line
- The Frozen river Both of these mines have multiple villages supporting them.
Military settlements
Scleras
The Scleras are small fortresses that are in charge of patrolling the borders of Midgard. The name comes from the biological name of the side of the eye. They function as the "eye" of Midgard.
- The Terrendil sclera
- The Predator sclera
- The North sclera
- The Long ear sclera
- The Svadilfar sclera
- The Green sclera
- The Damp sclera
- The Wasteland sclera
- The Undain sclera
- The West sclera
Outposts
Military outposts are places where the military of Midgard is stationed, trained and equipped.
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