Important Midgardian guilds
The banking guild
Ruled by the Undain Family, the banks of Midgard are all part of the banking guild. They have access to the largest deposit of funds on the whole of Heimr and therefor rule Midgard by proxy of Might and influence. The bank lends money to people they think will eventually pay them back, or at least know how to keep paying the interest,and they use other people their money to do this. This lucrative job has proved unstoppable in Midgard it's free economy and because most of the other guilds and businesses in Midgard are founded with funds from the bank and still have depths here and their, they keep a tight but fair money leeching grip on almost everything else.
The mage guild
The mage guild is a relatively new guild. Founded by 2 Fae who decided to start living in Midgard after the construction of the portal. It mainly houses gnomes and features some great illusionists, gnomes being the most magically potent common people in Midgard.
"Welcome to our magical domain sir, please remove any flammables from your robes... just in case."
The mercenary guild
This guild of brawlers. The guild of soldiers, of bodyguards, or just "the helping hand" needed in a dungeon crawl or holy quest. Not much of a teamwork loving guild. Jobs are posted, weapons and armor sold inside the guild are cheap. Payment for the job go's trough the guild, who takes 5%. That's all. Don't expect group hugs.
"You fight like my mother! Great, your hired! She is one tough bitch."
Tailor's guild
There's tailors... nothing interesting.
"Cloth, get your cloth here!... hey psst, want cloth?"
Farmer's guild
The farmer's of Midgard always live harsh lives. And the opening of the portal hasn't changed that for the better. Farmer's don't usually have their own land, they borrow land from the Farmer's Guild and grow crops on them, they get the protection from the guild (that holds close connection with several mercenary companies) for free.
Ofcourse, only the farmer of the Farmlands are actually members of this guild. Most farmers fair on their own in the other provinces of Midgard, providing food for the local inhabitants without backing of a guild.
Weapon crafters guild
The weapon crafters Guild is the oldest and most powerful guild in Midgard, and the backbone of it's economy. After all, the reason Midgard still exists is because the craft weapons to fuel the fires of war. The weapon crafters are in close connection with the banking guild and Toby's war machine factory. Although named "weapon crafters", this guild also includes all armour crafters and also performs allot of service and support jobs to individual armies, and mercenary companies.
Toby's war machine factory
Gnomes, and big machines. Both Asgard and Utgard love big war machines. Nothing more to it.
"There is nothing a large quantity of catapults can't fix."
Thief's guild
Yes, thieves are illegal in Midgard, but that doesn't stops them from building their own guild. As long as the member's can't be linked to a crime and as long as the member's show up hooded, their is nothing the guards can do to them. They sell lock-picking lessons, pickpocketing workshops, sneaking tips and stolen goods.
"Yes good fire-breather, these goods are stolen from the mage guilds private, but not by me, I swear... if you want them back, it will cost you."
Runner's guild
These young blokes and gals are fast and silent. This job sheds the old and kills the young. Running ahead of regiments to find the enemy (and running back to report, would be fine). Running trough enemy territory to deliver messages to places were birds won't fly. Smuggling stolen goods (or people) right past the guards and back
"You want to sent a message to the ogre clan leader? Sure, we can do that for you... oh you want a guarantee the messenger will live to give you the reply... ok, but that's gonna cost you extra."
Beggars guild
If you beg without their permission... on their turf... your in deep shit... No, I mean, deeper shit. The have strict rules who can beg where and when, to avoid bum fights, and they enforce it with bum fights. And of course, joining will cost you 5%.
"A coin to spare?.... Well, a rotten day to you than!"
Lorekeepers University
So you want to join the Lorekeepers ? You better come here with a lot of cash, training lorekeepers is not cheap.
"You come seeking truth? Go to the Library. You like seeking truth? Than welcome."
Guards
All guardhouses are part of the guards guild. A guardhouse is a company that has proven to the banking guild that it is capable of upholding law. Strict tests are performed on the company and regular sample tests are performed even after accreditation. After a guardhouse is accredited, its members are allowed to perform the duties required to uphold the law, like punish criminals and give out fines. Guard houses compete with each other and competition can become quite fierce but the guild makes sure that the prices for getting captured by the guard don't get out of hand and that different guard houses don't get into each others way to much.
Corrupted guards are rare (but they do exist), since guards gain more laws than normal civilians. If they brake these extra laws they are usually put to death.
High Guard
The High guard is the ruling guardhouse of Midgard and the only guardhouse that is accredited to ask money in exchange for solving or preventing very specific crimes. This results in the fact that High Guards can and will be payed by the Midgardian elite to protect themselves, their estates and their families from theft, assassination, kidnappings and the like. The high guard however is not allowed by virtue of their accreditation (as are all guard houses) to not respond to a witnessed crime. This results in the fact that elite families that are criminals themselves might stand out because they don't hire High guards, or it results in the fact that the criminal elite have to hide their exploits even better, because their own bodyguards and cops-for-hire, could become their downfall. High guards are trained from a very young age in their own city, Svadilfar . Some say that without the high guard to protect the wealth of the elite, Midgard would fall as a nation.
Guard and Military recruitment square
Not all men are dishonest in Midgard. Some want to do something back to the community. They do that by serving time in either military or guard service, and they are recruited here. When crime or monster outbreaks are high, the payment is good. However, sometimes the occasional corrupted guard or taunting soldier signs up if the salary rices.
"The weak are suffering at the hands of the strong, are you there to help them?"
Bird handlers house
The runners can't deliver your message quickly enough? The birds will. You want to train your own message bird? Your at the right address. This is no place for animal lovers though. The policy on caring for your bird are not really high. You need an Asgardian bird houser for that sort of job.
"Geez, nice bird you got there, what do you feed him, Caviar? Don't do that, birds don't HAVE feelings."
Midgardian guilds
- Alchemists - ApothecariesBakers - Barbers (also surgeons and dentists) - Barkeepers (also bathing houses, restaurants and other places of leisure) - Basketmakers - Brewers - Broderers (embroiderers) - Bronzsmiths - Butchers - Carpenters - Chandlers (candle makers) - Clothworkers - Coppersmiths - Cutlers - Dyers - Farriers (shoers of horses) - Fishmongers - Girdlers (girdles and belts as clothing) - Gladiators - Goldsmiths - Healers - Hunters - Loriners (stirrups and other harness for horses) - Masons - Masseurs - Mercers (general merchants) - Miners - Led by Balthor Redhand - Needlemakers - Pattenmakers (makers of wooden clog-style footwear) - Plaisterers (plasterers) - Plumbers - Priests - Port masters - Poulters - Sailor - Saddlers - Salters - Scriveners (writers of court letters and legal documents), a branch from the lorekeepers - Shipwrighters - Shoemakers - Silversmith - Skinners - Tallow chandlers (Candle makers) - Tunnelers - Upholders (upholsterers) - Vintners - Wax Chandlers ( candle makers) - Weavers - Wheelwrights - Woolmen (winders and packers of wool)