Document maintainer: Brian Bors
About this documentThis document is written for people familiar with the basic concepts of Role Playing and Tabletop Role Playing. No previous knowledge about Heimr is required to understand this document.
For any campaign taking place in the Heimr setting, extra documents are available in which skills, conditions, rules on character creation and rules about NPCs can be found. These documents, as well as the Heimr Tabletop RPG Core can be found at http://www.heimr.nl/rulebooks/.
IntroductionThis document, the Heimr Tabletop RPG Core, features the basic rules needed to run a tabletop role playing game. This document has been designed without a specific setting or theme, so that it can be used in a variety of games from sci-fi to high fantasy. Because this document is written independent of any specific theme, it is recommended to use modules to extend this core document with additional features to include such things as weaponry, technology and armour.
The Heimr Tabletop RPG Core is designed to be fully compatible with the Heimr LARP Core, so that you can easily take characters from a tabletop game and play them in a live action role playing game. The LARP core rules, and the Tabletop core rules are based on the same concepts. The biggest difference between the LARP rules and the Tabletop RPG rules is that in Tabletop conflict is resolved using dice rolls, where as in LARP conflict is resolved by the skills of players.
Document status
This document is in development. The document as you find it on this wiki will be a living document. This document will be updated as new ideas develop. Stable playable versions of this document will be published in PDF format for people to use in their games. The version stable release is currently being prepared.
- Characters
- Using the grid
- Dice challenges
- Effects
- Health
- Abilities
- Combat basics
- Fatigue
- Combat Actions
- Defence
- Environment
- Modules
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