=Condition | Missing nose/no smell |
=Unique Rule | Skills from the Alchemy and Apothecary domain cost 1 more to learn and maintain. |
=Unique Rule | You cannot gain WP from eating. |
=Shared Rule | The first downtime period after you've received this condition you must spend 5ℜ getting used to the disability. |
=Condition | Missing tongue |
=Unique Rule | You cannot use, learn or maintain skills from the Combat Tactics domain apart from the "disciplined" condition. |
=Unique Rule | You cannot gain WP from eating or drinking. |
=Unique Rule | You cannot speak. |
=Shared Rule | The first downtime period after you've received this condition you must spend 20ℜ getting used to the disability. |
=Condition | Missing eye |
=Unique Rule | You cannot use, learn or maintain Ranged Combat skills. |
=Unique Rule | You must cover one eye with a physrep. |
=Shared Rule | The first downtime period after you've received this condition you must spend 10ℜ getting used to the disability. |
=Condition | Blind |
=Unique Rule | You cannot use, learn or maintain skills from the following domains: Armed Combat, Battlefield Surgery, Combat Tactics. |
=Unique Rule | You cannot use, learn or maintain skills that need sight (use common sense or ask a GM when in doubt) |
=Unique Rule | Skills from the following domains cost 1 more to learn and maintain: Alchemy and Apothecary, Primordial magic, The Marketplace, Trade and Commerce. |
=Unique Rule | You must cover your eyes with a physrep. |
=Shared Rule | The first downtime period after you've received this condition you must spend 40ℜ getting used to the disability. |
=Condition | Deaf |
=Unique Rule | You cannot use, learn or maintain skills from the Combat Tactics domain. |
=Unique Rule | You cannot use, learn or maintain skills that need hearing (use common sense or ask a GM when in doubt) |
=Unique Rule | Skills from the following domains cost 1 more to learn and maintain:The Marketplace, Trade and Commerce, Divine Magic, Spirit Magic. |
=Unique Rule | You cannot act on information you have heard. If you can do it in such a way that it is not visible you must wear high-end earplugs. |
=Shared Rule | The first downtime period after you've received this condition you must spend 20ℜ getting used to the disability. |
=Condition | Amputated Arm |
=Unique Rule | Use a counter to indicate which arm is amputated; 1: right, 2: left. |
=Unique Rule | You're missing a hand and part of your arm. You can't carry or hold things that require the use of that arm. You can't use, learn or maintain skills that need two hands (use common sense or ask a GM when in doubt) |
=Shared Rule | The first downtime period after you've received this condition you must spend 20ℜ getting used to the amputation. |
=Item | Replacement Hand |
=Cost | 40c |
=Toughness | 1 |
=Unique Rule | You can only use this if you have an Amputated Arm. |
=Unique Rule | Use the replacement hand to hold things that don't require grip. You can use items that can be strapped to the arm such as a shield. |
=Physrep | A fake hook for a hand or a wooden hand or something similar. |
=Condition | Armless |
=Unique Rule | You're missing both hands or arms. You can't carry or hold things that require the use of hands. You can't use, learn or maintain skills that need hands (use common sense or ask a GM when in doubt) |
=Shared Rule | The first downtime period after you've received this condition you must spend 40ℜ getting used to the amputation. |
=Condition | Amputated Leg |
=Unique Rule | Use a counter to indicate which leg is amputated; 1: right, 2: left. |
=Unique Rule | You can't run. Stumble effects cause you to Fall. You need a crutch or staff to stand and to walk. |
=Shared Rule | The first downtime period after you've received this condition you must spend 20ℜ getting used to the amputation. |
=Item | Wooden Leg |
=Market price | 40c |
=Toughness | 1 |
=Unique Rule | You can only use this if you have an Amputated Leg. |
=Unique Rule | You can stand and walk without using a crutch or a staff. |
=Physrep | None. Make sure none of your actual skin is showing. |
=Condition | Legless |
=Unique Rule | You can't walk or stand. You need a wooden chart of sorts to move on your own. |
=Shared Rule | The first downtime period after you've received this condition you must spend 30ℜ getting used to the amputation. |
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