Temporary reinforcement

With temporary reinforcement skill you can apply modifications to items that temporarily improve the function of an item. An item can only have one of those temporary improvements at a time and most of these improvements disappear after one use. All of these improvements cost materials to apply which can be bought in downtime.

=Skill Temporary Reinforcement
=Points 2
=Unique Rule Spend at least 10 minutes modifying the item. After this time the item is temporarily improved. Explain the effect to the owner of the item.
=Unique Rule You require the appropriate reinforcement materials for this skill to work.
=Unique Rule If you have the pattern of the item you are improving it only costs 5 minutes to modify the item.
=Shared Rule An item can only carry one improvement at a time.
=Details You are gifted at making small in the field adjustments to items that temporarily improve their functionality.

Example temporary reinforcement materials

You can use one of the example temporary improvements below or you can come up with your own improvements and buy them in downtime. They need to be approved and priced by a DM.

=Consumable Reinforcement Materials (Sharpened Weapon)
=Market price 50¢
=Unique Rule The next time you call "hit" with this weapon you can add 1 to the effect.
=Shared Rule You can improve items with the temporary reinforcement skill and these materials.
=Consumable Reinforcement Materials (Added Durability)
=Market price 100¢
=Unique Rule The next time a break call would destroy this item; you can call a "resist" instead.
=Shared Rule You can improve items with the temporary reinforcement skill and these materials.
=Consumable Reinforcement Materials (Hooked Weapon)
=Market price 200¢
=Unique Rule The next time you call "break" with this weapon you can add 1 to the effect and your own weapon won't break.
=Shared Rule You can improve items with the temporary reinforcement skill and these materials.
=Consumable Reinforcement Materials (Armour Durability)
=Market price 200¢
=Unique Rule The next time you have 0 HP this armour doesn't lose a counter.
=Shared Rule You can improve items with the temporary reinforcement skill and these materials.

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Last updated Mon, 13-09-2021 21:44 by Brian Bors
Created Wed, 04-11-2015 21:57 by Anonymous

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