With temporary reinforcement skill you can apply modifications to items that temporarily improve the function of an item. An item can only have one of those temporary improvements at a time and most of these improvements disappear after one use. All of these improvements cost materials to apply which can be bought in downtime.
=Skill | Temporary Reinforcement |
=Points | 2 |
=Unique Rule | Spend at least 10 minutes modifying the item. After this time the item is temporarily improved. Explain the effect to the owner of the item. |
=Unique Rule | You require the appropriate reinforcement materials for this skill to work. |
=Unique Rule | If you have the pattern of the item you are improving it only costs 5 minutes to modify the item. |
=Shared Rule | An item can only carry one improvement at a time. |
=Details | You are gifted at making small in the field adjustments to items that temporarily improve their functionality. |
Example temporary reinforcement materials
You can use one of the example temporary improvements below or you can come up with your own improvements and buy them in downtime. They need to be approved and priced by a DM.
=Consumable | Reinforcement Materials (Sharpened Weapon) |
=Market price | 50¢ |
=Unique Rule | The next time you call "hit" with this weapon you can add 1 to the effect. |
=Shared Rule | You can improve items with the temporary reinforcement skill and these materials. |
=Consumable | Reinforcement Materials (Added Durability) |
=Market price | 100¢ |
=Unique Rule | The next time a break call would destroy this item; you can call a "resist" instead. |
=Shared Rule | You can improve items with the temporary reinforcement skill and these materials. |
=Consumable | Reinforcement Materials (Hooked Weapon) |
=Market price | 200¢ |
=Unique Rule | The next time you call "break" with this weapon you can add 1 to the effect and your own weapon won't break. |
=Shared Rule | You can improve items with the temporary reinforcement skill and these materials. |
=Consumable | Reinforcement Materials (Armour Durability) |
=Market price | 200¢ |
=Unique Rule | The next time you have 0 HP this armour doesn't lose a counter. |
=Shared Rule | You can improve items with the temporary reinforcement skill and these materials. |
- Printer-friendly version
- Log in or register to post comments