There are the fifteen races of Heimr. All of these can be picked freely during character creation. Your races determines your maximum HP, WP and gives you the ability to regain WP trough an indulgence. Apart from these things all races also come with extra abilities detailed on the race cards below. If you want to know more about these races you can read up about them on the online lore wiki on the Heimr website.
Asgardians
Race | Elf |
---|---|
HP | 1 |
WP | 7 |
Downtime Rule | In character creation, spend 14 extra points on dormant skills. |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Fae |
---|---|
HP | 1 |
WP | 6 |
Unique Rule | Spend 2 WP to enter a hyperfocus: While uninjured, for the next 15 minutes you must stay focused on 1 activity. During this time gain 4 temporary WP |
Downtime Rule | You have the Spark condition |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Midgardians
Race | Human |
---|---|
HP | 1 |
WP | 8 |
Downtime Rule | Retraining dormant skills costs 5ℜ per point |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Gnome |
---|---|
HP | 1 |
WP | 7 |
Downtime Rule | Once per month you can reduce the cost of training a skill with 7ℜ |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Halfling |
---|---|
HP | 1 |
WP | 7 |
Downtime Rule | You have an additional 6ℜ each month. |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Slemmering |
---|---|
HP | 1 |
WP | 6 |
Downtime Rule | You have an additional 5ℜ each month. |
Unique Rule | Extra indulgence: Three times per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Utgardians
Race | Ogre |
---|---|
HP | 2 |
WP | 6 |
Downtime Rule | Your recovering wounds heal faster. Divide their ℜ cost by 2 |
Unique Rule | When you become Infected you can spend 1 WP, if you do you lose that infection. |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Orc |
---|---|
HP | 1 |
WP | 7 |
Unique Rule | Once per day you can perform an armed combat skill or defensive skill without paying its willpower cost. |
Unique Rule | While you are uninjured you can spend 2 WP, if you do you regain 2 HP. |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Troll |
---|---|
HP | 1 |
WP | 8 |
Unique Rule | If you sleep 6 uninterrupted hours in a day you regain 1 WP |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Tellurian |
---|---|
HP | 2 |
WP | 6 |
Unique Rule | If you have 2 or more Tellurian companions nearby (same event) you have 7WP. |
Downtime Rule | You gain the Sturdy Stance 1 skill and it costs 2ℜ less to maintain |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Other Races
Race | Nymph |
---|---|
HP | 1 |
WP | 7 |
Unique Rule | While your romantic partner is nearby (same event), you have 8 WP. If he or she dies you lose 4 WP. |
Unique Rule | Spend 10 minutes romancing your partner in private and spend 1 WP, if you do they regain 1WP. |
Unique Rule | Three times per day, romancing your partner costs no WP. |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Shanata |
---|---|
HP | 1 |
WP | 7 |
Downtime Rule | In character creation, spend 3 extra points on dormant skills. |
Unique Rule | Animalistic rage: If you choose to rage you instantly gain +1 HP (can go above your maximum). If you do not attack anyone for 10 seconds you are weakened for the rest of the day and you fall back to your maximum HP if you are above it. |
Downtime Rule | Lose 4 months downtime (Tree regeneration): Lose all conditions, all skills go dormant. After this, spend 18 points regaining conditions lost this way and retraining dormant skills. You can only do this once. |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Merfolk |
---|---|
HP | 1 |
WP | 7 |
Unique Rule | You cannot run. |
Unique Rule | Once per day you can extract poison from your gills to apply to a weapon, spend 2 WP: If you hit with this weapon within the next 15 minutes, call Daze |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Lizardman |
---|---|
HP | 1 |
WP | 7 |
Unique Rule | You can consciously stop blood flow to a limb. After 2 minutes the limb dies: You have -1 HP, lose 2 WP and gain an Amputated Arm or Leg condition. |
Downtime Rule | When you enter downtime with an Amputation you spend 30ℜ to regrow the lost limb. Lose the Amputation condition. |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Feyfolk (Explorer) |
---|---|
HP | 1 |
WP | 8 |
Downtime Rule | Spend 40ℜ during downtime (Transform): Choose a different 'Feyfolk' Character card. You cannot transform for the next 3 months. |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
Race | Feyfolk (Destroyer) |
---|---|
HP | 2 |
WP | 6 |
Unique Rule | You gain the Breaking Strike 1 skill and it costs 4ℜ less to maintain |
Downtime Rule | Spend 40ℜ during downtime (Transform): Choose a different 'Feyfolk' Character card. You cannot transform for the next 3 months |
Shared Rule | Once per day, do something you enjoy for 5 min (Indulgence): Regain 1 WP |
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