Book

Water 2

Properties

Name: Water 2
OC Name: Oxygen
Group: Water

Weight: 15.999
Standard State: Gas
Melting Point: 54.36K
Boiling Point: 90.188K
Density: 1.429 g/L

Half-Life:
Decay Energy:
Side Effects:

Water 1

Properties

Name: Water 1
OC Name: Hydrogen
Group: Water

Weight: 1.008
Standard State: Gas
Melting Point: 13.99K
Boiling Point: 20.271K
Density: 0.08988 g/L

Half-Life:
Decay Energy:
Side Effects:

Basics of Spirit Magic

Each person with skills of a shaman or spirit guide can travel into the spirit realm, where they have a power called mana. Once there, shamans can form a relationship with a spirit, a condition known as a spirit bond. These bonds are created when a shaman makes a deal with a spirit. In exchange for a service the shaman provides for the spirit, known as a bane, the spirit will aid the shaman with some kind of feat. For this, the shaman receives a spirit contract condition.

Spirit Magic

Spirit magic is a supernatural kind of magic in which the powers of spirits are harnessed for the benefit (or dismay) of mortals. Those who have mastered spirit magic are called Shamans. A shaman is a person who formed alliances with spirits. In exchange for some service the Shaman provides to that spirit, the spirit works for the Shaman.

Preservation substances

Preservation substances

These substances can be used to preserve ingredient, potions, powders and porridges for longer periods of time. This can be used to sell your creations in downtime or use your alchemy substances on the next LARP event.

You do not get an item card for every Preservation substance you buy. Instead you can add them to your stock booklet.

Temporary reinforcement

With temporary reinforcement skill you can apply modifications to items that temporarily improve the function of an item. An item can only have one of those temporary improvements at a time and most of these improvements disappear after one use. All of these improvements cost materials to apply which can be bought in downtime.

Recent Changes