Hero Points
- Hero points krijg je door een (oc) held te zijn. VA opbouwer zijn, VA afbouwer, vrijwilliger, promoter. Je krijgt 1 hero point voor elke volle dag dat je VA of Heimr helpt. Je bent zelf verantwoordelijk om in dit topic te melden dat je hiervoor in aanmerking komt en welk personage je je hero point aan geeft. - Soms kun je Hero points verdienen door andere dingen. Deze manieren om Hero points te verdienen zullen altijd van te voren aangekondigd worden. - Hiernaast kun je nog Hero points (1 per half jaar) verkrijgen door zeer goed roleplay.
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Combat Skill Powers
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Powers
Powers are special actions you can take during combat. These special actions are not yet available, although you can look and marvel at the sight of the two examples already posted in this rulebook.
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Rounds
Rounds are a way to divide combat into easily manageable chunks. A round is a predetermined amount of time, during which actions happen. (See Actions) In this system, each round is about 6 seconds. A round in this system starts when the DM posts that it starts and ends when the DM posts that it ends. You are only allowed to post actions once during a round. In your post you describe what you do during that round. For example, you can move and use a power, while screaming at someone to move as well. See Actions and Powers for more details.
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Actions
Actions determine what you do during a round of combat. Actions take a predetermined amount of time. There are four basic types of actions: Free Actions, Half Actions, Full Actions and Reactive Actions. Free actions take almost no time and are therefore free, you can take as many of these as you like. Half actions take up half the time of a round. You can take two of these during a single round. Full actions take all the time of a round. Reactive actions are reactions on someone else's actions. You can take one of these during a round, regardless of your other actions.
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Wealth
The wealth skill will not directly help you in combat, but you can buy items and mercenaries that will temporarily help you in combat. You can also buy a lot of other things with wealth. Wealth determines your characters free income (after expenses like maintenance, food, clothing, etc) per month, your starting money (or debt) and how much people your company or organization employs. You receive your free income only if you have posted at least one IC post with this character during this month.
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Charisma
The charisma skill will not directly help you in combat but it does unlock powers that can be used in combat. This skill determines your character his training and talent in dealing socially with other people. Influencing NPCs is easier if you have a high charisma skill and harder if you have a low one.
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Knowledge
The knowledge skill will not directly help you in combat. It determines how much your character knows about the world of Heimr. You do not have to read all the lore that your character is able to know, and you are allowed to read lore that your character is not able to know because of his low knowledge skill, but you are not allowed to base your in character actions on out of character knowledge. Certain knowledge levels are also required to perform certain rituals.
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Agility
If you attack with a ranged weapon this statistic will determine if you score a potential hit or not, just as combat skill does for melee attacks. You need to score at least 15 + a number based on your type of ranged weapon. This statistic also determines the maximum height of your Initiative, Weapon Skill and Dodge. If you wish to have any of these statistics at a level of 7 you need an agility of at least 2. If you wish to have any of these statistics at a level of 8 you need an agility of at least 3 and so on.
The following table lists weapon modifiers for agility:
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Dodge
During combat, you can dodge a potential hit. The result of a d20 combined with your Dodge score is compared to the result of the attacker's attack roll. If your Dodge result is higher, the attack misses, if not, the attack hits and deals damage.
You receive a penalty to your dodge depending on your armour:
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