Combat Skill
Combat Skill determines your base attack and defence scores. Attack determines the chance of scoring a potential hit against your target, while defence determines the minimum Attack your enemy needs to hit you. During a combat, the attacker rolls a d20 and adds his attack. This result is then compared to the target's defence score. If the attack is higher or equal then it is a potential hit. (See Dodge below.)
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Initiative
This statistic determines the order in which people take their turns. The higher this statistic the higher the chance is that your action happen before the actions of the enemy. At the beginning of every round the result of a different throw with a twenty sided die (d20) is added to the initiative of every participant of the battle.
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Statistics
Statistics
The system features seven statistics. Combat Skill, Agility, Dodge and Initiative are mostly used during simulated combats. There are three additional statistics, Charisma, Wealth and Knowledge. These are not usually used during combat, except for some small abilities granted by charisma.
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Heimr Tabletop Rulebook
THIS SYSTEM HAS BEEN MOSTLY ABANDONED, BUT STILL FEEL FREE TO USE IT.
This book describes all the rules in the Heimr Rule System.
Important to know is that although these rules supplement and enhance your fighting capabilities. You do not actually need to know how this system works to play it (although your tactical choices will be much better informed). In theory you could still just post in your topic what your character tries and the DM will still post back what actually happens based on this system.
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