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Example Automata

To create an automata several steps have to be taken. This page provides an example automata and the process to create it.

Effect

To start off, we need to decide what kind of effect we want to achieve with the automata. For this example, we will create an automata producing a simple Stumble effect for two seconds and can be used during combat on touch.

Specialised Glyphs

Glyph Send
= Special Pick a number from 1 to 10. This glyph creates a numbered "output port" for systems to use.
= Special When activated, the message as defined by the system is sent. IN1 is passed along as value.
Glyph Receive
= Special Pick a number from 1 to 10.

Crafting equipment and patterns

If you gain a level in the crafter skill you get 500c worth of patterns and crafting equipment from 1 category for free. (copper that is left after this process is banked and can be used to buy patterns from this category in the future.)

Unless otherwise mentioned below every item has a pattern variation. This pattern is as expensive as the item itself and gives one character the ability to craft the item with the crafter skill.

You cannot sell patterns.

Countering

Countering

  • Two types: Dampen and scramble.
  • Dampen lowers field excitations in a specific area and causes modifying effects to be harder.
  • Scramble causes random spikes in the fields in a specific area and causes creation effects to be harder.
  • Both have a value attached. Each 1 increase increases power cost for that type of automata with 100.

Todo

First Release:

  • Skills
  • Automata Creation
  • 50(?) Glyphs
  • Several example automata
  • Touch. Word, Gesture Trigger

Later:

  • Counterspelling
  • Specialised Glyphs
  • Other Triggers
  • Glyph Creation
  • System Creation
  • Rituals

Recent Changes