Alchemy equipment
Purifying equipment
The following items are used to change ingredients into more pure ingredients.
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Items
Imbued Objects
Automata need to be inscribed on imbued objects. The items following items describe some common items avaialbel for this.
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Example Automata
To create an automata several steps have to be taken. This page provides an example automata and the process to create it.
Effect
To start off, we need to decide what kind of effect we want to achieve with the automata. For this example, we will create an automata producing a simple Stumble effect for two seconds and can be used during combat on touch.
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Specialised Glyphs
Glyph | Send |
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= Special | Pick a number from 1 to 10. This glyph creates a numbered "output port" for systems to use. |
= Special | When activated, the message as defined by the system is sent. IN1 is passed along as value. |
Glyph | Receive |
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= Special | Pick a number from 1 to 10.
"Should" and "Could" and "would" things for this release.MustALL DONE. ShouldALL DONE. Crafting equipment and patternsIf you gain a level in the crafter skill you get 500c worth of patterns and crafting equipment from 1 category for free. (copper that is left after this process is banked and can be used to buy patterns from this category in the future.) Unless otherwise mentioned below every item has a pattern variation. This pattern is as expensive as the item itself and gives one character the ability to craft the item with the crafter skill. You cannot sell patterns.
Not For First Release
CounteringCountering
TodoFirst Release:
Later:
Glyph LanguageGlyph Language Rules:
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