Particle Types and Units
The following is a description of the particle types and several in game units.
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System Crafting
Systems are combinations of automata that together form a larger whole.
System crafting is the ability to create systems from a number of automata.
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Glyph Crafting
Glyphs are the building blocks of automata, but each glyph itself consists of smaller instructions that modify reality in some small way. These instructions are provided by the spark.
Glyph crafting is the ability to create new glyphs built from the base instructions.
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Glyphs
Basic
Glyph | Begin |
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= Input | None |
= Output | None |
= Cost | 0 |
= Comment | Indicates the beginning of an automata. |
Glyph | Take <Location> |
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= Pick | Pick a location.
Implementation DetailsThese pages contain details about how the system is implemented.
AutomataAutomata are a collection of glyphs that can be triggered to produce an effect.
ComponentsComponents are small things you can do or use to provide power to your automata when activating them. What components you have access to depends on your skills. You need to use at least one component to activate your automata.
Skills and ConditionsThese skills and conditions generally give a mage power. These sources of power can then be used to power automata (which can be seen as the spells the mage can cast). The spark is a mutation that enables the mutant to actually tap into the primordial flow for power and influence. Without the spark there would be no primordial mages. In theory you are able to cast spells but unless they are incredibly basic they will require willpower or your blood to power them.
Ranimsul priests.
Travel and transportThe cart item can be used to transport more items to and from an event than the core rules allow. However, transporting a cart of goods attracts unwanted attention, so you will need other players or hire NPCs to protect your cart. The chance of losing your cart is reduced by one fifth for a person wearing Medium Armour and a Medium Weapon.
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