Heimr Tabletop Rulebook

THIS SYSTEM HAS BEEN MOSTLY ABANDONED, BUT STILL FEEL FREE TO USE IT.

This book describes all the rules in the Heimr Rule System.

Important to know is that although these rules supplement and enhance your fighting capabilities. You do not actually need to know how this system works to play it (although your tactical choices will be much better informed). In theory you could still just post in your topic what your character tries and the DM will still post back what actually happens based on this system.

You can read the entire book by constantly clicking on the next page button on the lower right. You can however also search for specific rules by clicking on the corresponding category.

Statistics

This describes the different statistics that the Heimr rule system gives a character on top of the VA skills. Most of these statistics cover things your physical body normally covers during a LARP event.

Rounds

This describes the way a round of combat is build up and the events that happen during a round.

Actions

This chapter describes the different actions you can take during a round of combat.

Movement

This chapter describes the different ways you can move around the battlefield from position to position.

Special rules

Special rule systems like using willpower/hero points, or temporary conditions, or environmental hazards/bonuses are described here.

Powers

These are powers and tricks you character can learn if he has a statistic that is high enough. This system will be released as a supplement on a later date.

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Laatst aangepast op ma, 16/08/2021 20:53 door Brian Bors
Aangemaakt op ma, 23/11/2009 21:20 door Anoniem

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