Crusaders skills
Crusaders are the militant arm of the church. The power of a crusader comes from their special ability in carrying multiple blessings at the same time and their specialized crusader ceremonies. A crusader should be specialized in other skills as well (usually skills from the defence and armed combat domains).
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Spirit Magic (early draft)
Maintainer: Wilco Copperjaw
=Skill | Shaman trance |
=Points | ? |
=Unique Rule | Spend 5 minutes starting a trance, spend 1 WP: Leave a pysrep of your body. Raise your hand and search a DM. |
Things shamans can do:
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Designing a setting
Setting paramaters
What can you tweak to design your setting, And what can not be tweaked because it effects game balance.
Picking game systems and domains.
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Creating a domain
Editor note: This document is under developement
What is a domain
Domain concept
Skill trees
Items
Conditions
Downtime options
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Author instructions
Writing documents
TODO
Publishing documents
TODO
Releases
TODO
Translations
TODO
Crediting
TODO
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Items
Items are things of value which characters own in the game. They range from weapons to magical devices and everything in between. Most items are represented by a physical representation and an item card.
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Health
A character's health is of critical importance. This chapter explains what you can do to stay healthy, and what will happen if you do not. Skills for healing can be found in the various domains.
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Combat
Effect | Default | Description |
---|---|---|
Hit | 1 | You lose 1 hit point (HP). |
Break | 1 | This effect can be called on items. If the break effect is strong enough the item is destroyed. (See Toughness) |
Fall | 2 | You fall to the ground.
CharactersThere are four things that make up a character: Hit points, Willpower, Skills and Conditions. These thing will be explained in this chapter. Which and how many a character has depends on things such as race and equipment. Instructions on how to create a character can be found in the Character Guide at www.heimr.nl/game_rules/.
Game ProgressionLARP games should progress smoothly, without big interruptions. This chapter explains the mechanisms used in Heimr to prevent the game from stalling. Game MastersGame Masters are the directors of the game. They make sure the story progresses as it should and direct the NPCs to that end. Game masters are also there to help you if you are unsure about the rules and to referee when players have a conflict. You should follow the instructions the Game Master gives.
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