Book

Crusaders skills

Crusaders are the militant arm of the church. The power of a crusader comes from their special ability in carrying multiple blessings at the same time and their specialized crusader ceremonies. A crusader should be specialized in other skills as well (usually skills from the defence and armed combat domains).

Items

Items are things of value which characters own in the game. They range from weapons to magical devices and everything in between. Most items are represented by a physical representation and an item card.

Health

A character's health is of critical importance. This chapter explains what you can do to stay healthy, and what will happen if you do not. Skills for healing can be found in the various domains.

Combat

Effect Default Description
Hit 1 You lose 1 hit point (HP).
Break 1 This effect can be called on items. If the break effect is strong enough the item is destroyed. (See Toughness)
Fall 2 You fall to the ground.

Characters

There are four things that make up a character: Hit points, Willpower, Skills and Conditions. These thing will be explained in this chapter. Which and how many a character has depends on things such as race and equipment. Instructions on how to create a character can be found in the Character Guide at www.heimr.nl/game_rules/.

Game Progression

LARP games should progress smoothly, without big interruptions. This chapter explains the mechanisms used in Heimr to prevent the game from stalling.

Game Masters

Game Masters are the directors of the game. They make sure the story progresses as it should and direct the NPCs to that end. Game masters are also there to help you if you are unsure about the rules and to referee when players have a conflict. You should follow the instructions the Game Master gives.

Recent Changes