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Downtime Periods

The downtime system is entirely optional. You can choose not to allocate your resources and to simply ignore the entire system, in which case we will do it for you. If you don't care what your character does in between events you can stop reading now.

Heimr Setting

Editor note: This domain will contain all the information required to create and maintain a character within the Heimr setting.

Introduction

The Heimr setting is a dark fantasy setting, with many different races, gods and occasionally some magic. Heimr is a hard place to live, and an easy place to die. You can play character on Heimr in LARP or Tabletop games or on our forum. The following chapters contain information on how to create a character, what you can do during down time, and fills in details on the different domains used in Heimr.

Pay Up Front Disadvantage

A very important decision you can give characters is to have them choose if they want to pay for the entire power in advance, or if they want to pay a little less in advance, but keep paying as they use the power. This occurs for example when choosing between a skill or a condition. A condition is more expensive then a skill with the same power. This is because skills must be maintained monthly. So you pay every month, and together with the cost of training the skill, you will eventually reach a point where it was cheaper to pay for the condition.

Priest skills and conditions

A deity is a godly figure who has command over divine magic. This is a very powerful form of magic. Divine magic works by adjusting the physical laws of the world around people and objects. To power their magic, deities need to collect divine charge from the world. For this purpose, deities need to have mortals representing them on the world, fighting for their cause. These are the priests and the crusaders of this domain.

Command skills

Command skills

The command skills are divided into three groups. Offensive, defensive and formation. Each expertise has its own command skills.

You have an amount of authority slots (with a maximum of 14) equal to the amount of points your character has put into this domain. The amount of authority slots determines the amount of disciplined characters you can have under your command. Non disciplined characters (characters without the "disciplined" skill) take up two of these slots.

Ceremony components

Both priests and crusaders have ceremonies that are the basis of their divine power. Ceremonies are performed by using items called "components". The component items are lost during the ceremony and priests and crusaders usually carry a bunch of these components with them.

Priest ceremonies

Priestly ceremonies are based on serving and enhancing the community. They are also a medium between the community and the divine realms of the deities. All divine ceremonies can in theory be performed on unwilling restrained victems.

Blessings

A blessing is a temporary power, bestowed by a priest or crusader. When a blessing is cast the recipient of the blessings gets a condition card from the caster describing the blessing.

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