Safety
Safety is one of the most important things to consider for live roleplaying events. Since there are a multitude of dangers involved, there are several rules covering safety during an event.
Always remember that any participant is more important then the game itself, to always listen to the organizers and to stop the game if any participant indicates they want the game to stop and to only continue playing if everybody is okay with that.
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Primordial Magic
Drawing on the power in the air around him the mage focused all the
energy into a single point. Then, drawing on the power in the staff she
carried with her she added to this power even more. Waving a complex
series of gestures while speaking ancient words to harness the last bit
of energy within her she was ready to unleash the automata. The entire
little dance had not taking longer than a few seconds and it was almost
a rote action at this point.
Developer Guide
Editor note: This document is intended for developers of Heimr game mechanics only. It outlines the basic principles behind the game mechanics in Heimr. This document is not under development at the moment.
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Blind spots module
When defending against multiple ranged attacks coming from different squares then the character is in, the ranged attack creates a blind spot of three squares, opposite the direction of the attack, until the character's next turn. The character gets a defence penalty from attacks coming from the blind spot. This blind spot can be increased if another ranged attack comes from a different square, not yet inside the blind spot.
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Non-Player Character Guide
Document maintainer: Wilco Copperjaw
Editor note: There is no active development on this document. If you are interested in authoring this document, leave a comment.
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IntroductionTODO
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Generic conditions and items
Document maintainer: Wilco Copperjaw
Editor note: This document currently under development.
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IntroductionTODO
Conditions- Amputated arm - Amputated leg - Blind - Deaf - Mute - Family provider
- Psychopath - Alcoholic - Drug addict - Nomad - Educated - Highly educated - The spark
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Introduction To Role Playing And Heimr
Document maintainer: Wilco Copperjaw
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IntroductionTODO
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Alchemy
His hands where blue from all the spores. His tongue felt numb from all the taste tests. He felt strangely light headed from the fumes. But it was done. He closed his notes and put the flask to his lips. For a few seconds nothing happened, but after a while the world began to turn a strange hue of purple and the spirits stepped forward. "You can see us now. Or is it your head playing with you? Or is it us playing with your head?" The alchemist answered slowly "I don't know" and the spirit replied with a grin "Would it matter if you did?"
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Battlefield Surgery
A good surgeon is useless during the first battle of the war. - Anonymous general defending his choice of expensive field medics to his colleagues.
Battlefield surgery is the domain focused on treating combat related injuries. After a battle, surgeons and their assistants franticly work to save the lives of those who lay dying. Treating injuries on the battlefield is a race against the clock. You will likely encounter situations where there will be more patients than you can treat.
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Trade and Commerce (early draft)
Document maintainer: Wilco Copperjaw
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