Combat Tactics (draft)
Document maintainer: Bas Weerdmeester
Editor note: This domain is under development.
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Divine Magic
The priest gathered the followers to Talor and felt their awe and worship create small pockets of energy during the ceremony. Most of it he send directly towards the divine realms, as per agreement, but a small portion he was allowed to keep. "Talor is thankful for your devotion. And I will now grant you his blessing. For we have a confusing day ahead, and we will need his clarity."
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Armed Combat
She had performed the move thousands of time in the training yard. It gave her only a slight edge over her opponent, but that was all she needed. The blade fell from her enemies hands and was followed up by a wounding trust. She smiled slightly. She never used it before in actual battle, for battle was fortunately rare in her life. But she was sure it had saved her life just now.
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Draft Domains
A domain is a collection of skills, items and conditions. Every domain has it's own theme such as combat, alchemy or magic. Each domain is designed to add a unique aspect to your role playing experience. They giving you new kinds of characters to explore and new ways to approach problems. Characters with skills or conditions from a domain, will be of a similar or related occupation or calling. The domains have been designed so that you as a player will experience some measure of what it is like to do the things your character does.
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Medieval armoury module
Editor note: Work in progress.
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Game Master Guide
Document maintainer: Brian Bors
** Editor note:** This file is a work in progress. Everything in here is just notes taken during developement. Best not use them.
About this documentTODO
IntroductionTODO
To make XP of characters more managable, it is important to have an understaning of how characters (both PC's and NPC's) develop, and what stages they go through in this development. We will distinguish five levels of expertise a character can have in an ability, these are:
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Modules
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Environment
Editor note: This chapter isn't finished yet.
Combat does not happen under ideal circumstances. The environment can have a great impact on the outcome of a battle. Those who know the environment they fight in, can have a great advantage. Any number of things, such as having the high ground, knowing where to hide your archers and knowing the escape routes can make all the difference between victory and death.
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Defence
There are three ways to defend against attacks. Characters can either dodge, block or parry an attack. When defending against an attack you roll an ability. If the defence score is equal to or higher then the attack score the attack misses. You must roll defence before knowing the result of the attack roll.
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Combat Actions
Combat actions are the things you do during your turn in combat. There are four types of actions, each taking up a different span of time. With combat actions you do things like move to different locations, attack opponents and use skills.
Action Types
During their turn, characters can perform actions. There are four types:
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