Book

NPC organizations (draft)

Design goals:

- Van een kleine gang tot politiek spel op landelijk niveau. - Word zowel door spelers als NPC's "gespeeld". - Dit systeem levert de speler geld en macht op. - De speler moet zich tijdens evenementen bezighouden met de politieke aspecten die daar aanwezig zijn. - Het domein moet game masters in staat stellen om politiek spel op het event neer te zetten. - Deze organisaties moeten met elkaar kunnen "vechten". - Geen downtime spelletje - Het spelletje moet lijken op hoe conflicten in de echte wereld werken.

Races

There are the fifteen races of Heimr. All of these can be picked freely during character creation. Your races determines your maximum HP, WP and gives you the ability to regain WP trough an indulgence. Apart from these things all races also come with extra abilities detailed on the race cards below. If you want to know more about these races you can read up about them on the online lore wiki on the Heimr website.

Change log

July 2017

  • Reworded Items page
  • Introduced "Consumable" concept for items.
  • Made "Large" item explanation more explicit.
  • Changed Physrep rules to no longer require explicit descriptions in the item card.
  • Added some explanation of "normal" carrying capacity.

September 2015

  • Weakened now only hampers skill use during combat

May 2015

  • Added the ***Charm ***and ***Fear ***effects.
  • ***Bind ***has been simplified to only 1 effect.
  • Removed the ***Drain ***effect.
  • Throwing w

Added realism.

If you pick any of these conditions you are bad-ass and hardcore. Some of these conditions are open to interpretation and judgement calls from the player, because you go beyond the call of duty already you are given some leeway when these conditions are concerned.

Cultural or social limitations

=Condition Boon
=Points ?
=Unique Rule TODO: Geldkistje dat je kunt gebruiken in "dire need".
=Condition Friend <name>
=Points 0
=Unique Rule Once per day, spend 1 WP: Spend 20 minutes socializing with your friend, he gains 1 WP.
=Unique Rule If you

Physical disabilities

=Condition Missing nose/no smell
=Unique Rule Skills from the Alchemy and Apothecary domain cost 1 more to learn and maintain.
=Unique Rule You cannot gain WP from eating.
=Shared Rule The first downtime period after you've received this condition you must spend 5 getting used to the disability.
=Condition

Character challenges (draft)

Domain maintainer: Brian Bors

This domain will be used for generic conditions that add additional (roleplaying) challenges to your character. They generally don't come with rewards, apart from playing a cool character but some of these conditions grant rewards if you "solve" them. Most of these conditions take resources to get used to them, however if you take these conditions during character creation you can ignore that rule.

Recent Changes