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Medical conditions

The following conditions don't provide any benefit. Usually they are gained during the game and characters will try to avoid them. But you are free to start the game with any of these conditions if you want.

You can gain the infection conditions during the use of the "battlefield surgery" skill but "hygienic stitching" can negate minor infections.

Stitching And Bandaging

Stitching and bandaging is used to treat already stabilized patients or wounds that are not life threatening. At this stage it is important to properly clean and dress the wound so it does not become infected. Infected wound will cause a fever and will cost resources (in downtime) to heal. There is about a 1 in 5 chance a wound becomes infected.

This is done with a set of condition cards available at check in. Each time the skill is used, give the top two cards to the patient. Nine out of every ten cards will be blanc, the others will be an Infected Wound condition.

Stimulants

Stimulants are used to increase the effects of your indulgence (see your racial condition). Some have nasty side effects or are expensive. But your character probably loves using one or several of these on a regular basis to take the edge of the stressful situations they tend to get themselves into.

The Marketplace

Show me your blade... yes, I thought so. This will crack the moment an evermine weapon hits it right there. You should tell your captain to give this one to his kids and demand that he invest in some real equipment for his soldiers. - Unknown spy sowing discord among the ranks.

This domain will be used for items and services that can be found in medieval or campfollower marketplaces. It also includes conditions detailing how your character manages its money, household and investments during the optional downtime system.

Armour

Most characters faced with combat will wear some sort of armour. Each armour item starts with 3 counters on it. These represent the integrity of the armour. Every time you become injured (0 HP or lower), the armour is damaged and you must remove one counter. When all the counters are removed, the armour is damaged to such an extent that it no longer gives you extra HP. During downtime, you can have your armour repaired by paying the restore price. This restores all its 3 counters. You can only equip one armour item at a time.

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