Medical conditions
The following conditions don't provide any benefit. Usually they are gained during the game and characters will try to avoid them. But you are free to start the game with any of these conditions if you want.
You can gain the infection conditions during the use of the "battlefield surgery" skill but "hygienic stitching" can negate minor infections.
- Read more about Medical conditions
- Log in or register to post comments
Stabilizing Patients
The skill Battlefield surgery is used to treat life threatening injuries. This skill requires a deck of cards called the "complication deck". After trying to heal a person you draw a card from the complication deck to see what happens.
- Read more about Stabilizing Patients
- Log in or register to post comments
Stitching And Bandaging
Stitching and bandaging is used to treat already stabilized patients or wounds that are not life threatening. At this stage it is important to properly clean and dress the wound so it does not become infected. Infected wound will cause a fever and will cost resources (in downtime) to heal. There is about a 1 in 5 chance a wound becomes infected.
This is done with a set of condition cards available at check in. Each time the skill is used, give the top two cards to the patient. Nine out of every ten cards will be blanc, the others will be an Infected Wound condition.
- Read more about Stitching And Bandaging
- Log in or register to post comments
Heimr Bestiary
This document will contain creatures roaming in Heimr.
- Read more about Heimr Bestiary
- Log in or register to post comments
Standard values
THESE ARE OUTDATED! (Brian. 14 november 2013)
- Read more about Standard values
- Log in or register to post comments
Money Lending
You gain loan conditions automatically when you have too little money in downtime to pay for your expenses because you are wounded. You cannot gain loan conditions any other way.
- Read more about Money Lending
- Log in or register to post comments
Service Skills
The service skills can be used to make people feel better and to distract them from stressful situations. Getting paid fairly to do such thankless jobs might be the hardest challenge.
- Read more about Service Skills
- Log in or register to post comments
Stimulants
Stimulants are used to increase the effects of your indulgence (see your racial condition). Some have nasty side effects or are expensive. But your character probably loves using one or several of these on a regular basis to take the edge of the stressful situations they tend to get themselves into.
- Read more about Stimulants
- Log in or register to post comments
The Marketplace
Show me your blade... yes, I thought so. This will crack the moment an evermine weapon hits it right there. You should tell your captain to give this one to his kids and demand that he invest in some real equipment for his soldiers. - Unknown spy sowing discord among the ranks.
This domain will be used for items and services that can be found in medieval or campfollower marketplaces. It also includes conditions detailing how your character manages its money, household and investments during the optional downtime system.
- Read more about The Marketplace
- Log in or register to post comments
Armour
Most characters faced with combat will wear some sort of armour. Each armour item starts with 3 counters on it. These represent the integrity of the armour. Every time you become injured (0 HP or lower), the armour is damaged and you must remove one counter. When all the counters are removed, the armour is damaged to such an extent that it no longer gives you extra HP. During downtime, you can have your armour repaired by paying the restore price. This restores all its 3 counters. You can only equip one armour item at a time.
- Read more about Armour
- Log in or register to post comments