Book

Weapons

Most armed combat skills are done with a weapon but even if you don't have such skills it might be wise to carry a weapon for basic protection.

The toughness of weapons you choose is important. Some opponents may be able to cause a break effect. Having a weapon that's tough enough to withstand the break effect may just save your life. Bows and crossbows come with sufficient ammunition for normal circumstances. So you don't have to worry about running out unless a game master indicates otherwise.

Divine Intervention

Every deity has one or more dominions. A dominion is a subject of importance to a society in which the deity has substantially greater influence then other deities. For example you might have Mars who has a dominion of war, or Poseidon with dominion over the sea. When choosing skills or conditions form this domain you should read the lore that's created about the deity you serve and how he or she is worshipped.

Items

Priests and crusaders have several items that improve or support their skills.

Ceremonial items are items that can enhance a ceremony, either by generating extra willpower or by generating extra divine charges. Shrines are especially useful. Priests can set up a shrine at which characters can pray. The priest can then collect the tokens left at the shrine. This way the priest does not have to be present to collect prayer tokens when her followers are praying.

Emblems

Emblems are religious symbols created to carry additional divine energy for priests and crusaders.

Servitars

A servitar is an angel of demon who serves a deity. Their are specific skills for priests and crusaders specialized in dealing with servitars. With Angelology and Demonology characters can summon servitars, cast angel or demon blessings with less DC, and detect if someone is or is possessed by a servitar.

Recent Changes